{-# LANGUAGE TemplateHaskell #-}
{-# LANGUAGE RecordWildCards #-}
module Xanthous.Game
( GameState(..)
, entities
, messageHistory
, randomGen
, getInitialState
, positionedCharacter
, character
, characterPosition
, MessageHistory(..)
, pushMessage
) where
import Data.List.NonEmpty ( NonEmpty((:|)))
import qualified Data.List.NonEmpty as NonEmpty
import System.Random
import Test.QuickCheck
import Test.QuickCheck.Arbitrary.Generic
import Xanthous.Prelude
import Xanthous.Data.EntityMap (EntityMap, EntityID)
import qualified Xanthous.Data.EntityMap as EntityMap
import Xanthous.Data (Positioned, Position(..), positioned, position)
import Xanthous.Entities.SomeEntity
import Xanthous.Entities.Character
import Xanthous.Orphans ()
data MessageHistory
= NoMessageHistory
| MessageHistory (NonEmpty Text) Bool
deriving stock (Show, Eq, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
instance Arbitrary MessageHistory where
arbitrary = genericArbitrary
pushMessage :: Text -> MessageHistory -> MessageHistory
pushMessage msg NoMessageHistory = MessageHistory (msg :| []) True
pushMessage msg (MessageHistory msgs _) = MessageHistory (NonEmpty.cons msg msgs) True
data GameState = GameState
{ _entities :: EntityMap SomeEntity
, _characterEntityID :: EntityID
, _messageHistory :: MessageHistory
, _randomGen :: StdGen
}
deriving stock (Show)
makeLenses ''GameState
instance Eq GameState where
(GameState es₁ ceid₁ mh₁ _) == (GameState es₂ ceid₂ mh₂ _)
= es₁ == es₂
&& ceid₁ == ceid₂
&& mh₁ == mh₂
instance Arbitrary GameState where
arbitrary = do
char <- arbitrary @Character
charPos <- arbitrary
_messageHistory <- arbitrary
(_characterEntityID, _entities) <- arbitrary <&>
EntityMap.insertAtReturningID charPos (SomeEntity char)
_randomGen <- mkStdGen <$> arbitrary
pure $ GameState {..}
getInitialState :: IO GameState
getInitialState = do
_randomGen <- getStdGen
let char = mkCharacter
(_characterEntityID, _entities)
= EntityMap.insertAtReturningID
(Position 0 0)
(SomeEntity char)
mempty
_messageHistory = NoMessageHistory
pure GameState {..}
positionedCharacter :: Lens' GameState (Positioned Character)
positionedCharacter = lens getPositionedCharacter setPositionedCharacter
where
setPositionedCharacter :: GameState -> Positioned Character -> GameState
setPositionedCharacter game char
= game
& entities . at (game ^. characterEntityID)
?~ fmap SomeEntity char
getPositionedCharacter :: GameState -> Positioned Character
getPositionedCharacter game
= over positioned
( fromMaybe (error "Invariant error: Character was not a character!")
. downcastEntity
)
. fromMaybe (error "Invariant error: Character not found!")
$ EntityMap.lookupWithPosition
(game ^. characterEntityID)
(game ^. entities)
character :: Lens' GameState Character
character = positionedCharacter . positioned
characterPosition :: Lens' GameState Position
characterPosition = positionedCharacter . position