module Xanthous.Game
( GameState(..)
, entities
, revealedPositions
, messageHistory
, randomGen
, promptState
, GamePromptState(..)
, getInitialState
, positionedCharacter
, character
, characterPosition
, updateCharacterVision
-- * Messages
, MessageHistory(..)
, HasMessages(..)
, HasTurn(..)
, HasDisplayedTurn(..)
, pushMessage
, previousMessage
, nextTurn
-- * Collisions
, Collision(..)
, collisionAt
-- * App monad
, AppT(..)
-- * Debug State
, DebugState(..)
, debugState
, allRevealed
) where
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import Xanthous.Game.State
import Xanthous.Game.Lenses
import Xanthous.Game.Arbitrary ()