{-# LANGUAGE TemplateHaskell #-}
module Xanthous.Entities.Environment
(
-- * Walls
Wall(..)
-- * Doors
, Door(..)
, open
, closed
, locked
, unlockedDoor
-- * Messages
, GroundMessage(..)
-- * Stairs
, Staircase(..)
) where
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import Xanthous.Prelude
--------------------------------------------------------------------------------
import Test.QuickCheck
import Brick (str)
import Brick.Widgets.Border.Style (unicode)
import Brick.Types (Edges(..))
import Data.Aeson
import Data.Aeson.Generic.DerivingVia
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import Xanthous.Entities.Draw.Util
import Xanthous.Data
import Xanthous.Game.State
import Xanthous.Util.QuickCheck
--------------------------------------------------------------------------------
data Wall = Wall
deriving stock (Show, Eq, Ord, Generic, Enum)
deriving anyclass (NFData, CoArbitrary, Function)
instance ToJSON Wall where
toJSON = const $ String "Wall"
instance FromJSON Wall where
parseJSON = withText "Wall" $ \case
"Wall" -> pure Wall
_ -> fail "Invalid Wall: expected Wall"
instance Brain Wall where step = brainVia Brainless
instance Entity Wall where
blocksVision _ = True
description _ = "a wall"
entityChar _ = "┼"
instance Arbitrary Wall where
arbitrary = pure Wall
wallEdges :: (MonoFoldable mono, Element mono ~ SomeEntity)
=> Neighbors mono -> Edges Bool
wallEdges neighs = any (entityIs @Wall) <$> edges neighs
instance Draw Wall where
drawWithNeighbors neighs _wall =
str . pure . borderFromEdges unicode $ wallEdges neighs
data Door = Door
{ _open :: Bool
, _locked :: Bool
}
deriving stock (Show, Eq, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function, ToJSON, FromJSON)
deriving Arbitrary via GenericArbitrary Door
makeLenses ''Door
instance Draw Door where
drawWithNeighbors neighs door
= str . pure . ($ door ^. open) $ case wallEdges neighs of
Edges True False False False -> vertDoor
Edges False True False False -> vertDoor
Edges True True False False -> vertDoor
Edges False False True False -> horizDoor
Edges False False False True -> horizDoor
Edges False False True True -> horizDoor
_ -> allsidesDoor
where
horizDoor True = '␣'
horizDoor False = 'ᚔ'
vertDoor True = '['
vertDoor False = 'ǂ'
allsidesDoor True = '+'
allsidesDoor False = '▥'
instance Brain Door where step = brainVia Brainless
instance Entity Door where
blocksVision = not . view open
description door | door ^. open = "an open door"
| otherwise = "a closed door"
entityChar _ = "d"
entityCollision door | door ^. open = Nothing
| otherwise = Just Stop
closed :: Lens' Door Bool
closed = open . involuted not
-- | A closed, unlocked door
unlockedDoor :: Door
unlockedDoor = Door
{ _open = False
, _locked = False
}
--------------------------------------------------------------------------------
newtype GroundMessage = GroundMessage Text
deriving stock (Show, Eq, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary GroundMessage
deriving (ToJSON, FromJSON)
via WithOptions '[ 'TagSingleConstructors 'True
, 'SumEnc 'ObjWithSingleField
]
GroundMessage
deriving Draw
via DrawStyledCharacter ('Just 'Yellow) 'Nothing "≈"
GroundMessage
instance Brain GroundMessage where step = brainVia Brainless
instance Entity GroundMessage where
blocksVision = const False
description = const "a message on the ground. Press r. to read it."
entityChar = const "≈"
entityCollision = const Nothing
--------------------------------------------------------------------------------
data Staircase = UpStaircase | DownStaircase
deriving stock (Show, Eq, Ord, Generic)
deriving anyclass (NFData, CoArbitrary, Function)
deriving Arbitrary via GenericArbitrary Staircase
deriving (ToJSON, FromJSON)
via WithOptions '[ 'TagSingleConstructors 'True
, 'SumEnc 'ObjWithSingleField
]
Staircase
instance Brain Staircase where step = brainVia Brainless
instance Draw Staircase where
draw UpStaircase = str "<"
draw DownStaircase = str ">"
instance Entity Staircase where
blocksVision = const False
description UpStaircase = "a staircase leading upwards"
description DownStaircase = "a staircase leading downwards"
entityChar UpStaircase = "<"
entityChar DownStaircase = ">"
entityCollision = const Nothing