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module Main ( main ) where
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import Xanthous.Prelude
import Brick
import qualified Options.Applicative as Opt
import System.Random
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import Xanthous.Game (getInitialState)
import Xanthous.App (makeApp)
import Xanthous.Generators
( GeneratorInput
, parseGeneratorInput
, generateFromInput
, showCells
)
import Xanthous.Generators.Util (regions)
import Xanthous.Generators.LevelContents
import Xanthous.Data (Dimensions, Dimensions'(Dimensions))
import Data.Array.IArray ( amap )
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data Command
= Run
| Generate GeneratorInput Dimensions
parseDimensions :: Opt.Parser Dimensions
parseDimensions = Dimensions
<$> Opt.option Opt.auto
( Opt.short 'w'
<> Opt.long "width"
)
<*> Opt.option Opt.auto
( Opt.short 'h'
<> Opt.long "height"
)
parseCommand :: Opt.Parser Command
parseCommand = (<|> pure Run) $ Opt.subparser
$ Opt.command "run"
(Opt.info
(pure Run)
(Opt.progDesc "Run the game"))
<> Opt.command "generate"
(Opt.info
(Generate
<$> parseGeneratorInput
<*> parseDimensions
<**> Opt.helper
)
(Opt.progDesc "Generate a sample level"))
optParser :: Opt.ParserInfo Command
optParser = Opt.info
(parseCommand <**> Opt.helper)
(Opt.header "Xanthous: a WIP TUI RPG")
runGame :: IO ()
runGame = do
app <- makeApp
initialState <- getInitialState
_ <- defaultMain app initialState
pure ()
runGenerate :: GeneratorInput -> Dimensions -> IO ()
runGenerate input dims = do
randGen <- getStdGen
let res = generateFromInput input dims randGen
rs = regions $ amap not res
putStr "num regions: "
print $ length rs
putStr "region lengths: "
print $ length <$> rs
putStr "character position: "
print =<< chooseCharacterPosition res
putStrLn $ showCells res
runCommand :: Command -> IO ()
runCommand Run = runGame
runCommand (Generate input dims) = runGenerate input dims
main :: IO ()
main = runCommand =<< Opt.execParser optParser
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