//
// immer: immutable data structures for C++
// Copyright (C) 2016, 2017, 2018 Juan Pedro Bolivar Puente
//
// This software is distributed under the Boost Software License, Version 1.0.
// See accompanying file LICENSE or copy at http://boost.org/LICENSE_1_0.txt
//
#pragma once
#include <immer/config.hpp>
#include <immer/heap/debug_size_heap.hpp>
#include <immer/heap/free_list_heap.hpp>
#include <immer/heap/split_heap.hpp>
#include <immer/heap/thread_local_free_list_heap.hpp>
#include <algorithm>
#include <cstdlib>
namespace immer {
/*!
* Heap policy that unconditionally uses its `Heap` argument.
*/
template <typename Heap>
struct heap_policy
{
using type = Heap;
template <std::size_t>
struct optimized
{
using type = Heap;
};
};
template <typename Deriv, typename HeapPolicy>
struct enable_optimized_heap_policy
{
static void* operator new(std::size_t size)
{
using heap_type =
typename HeapPolicy ::template optimized<sizeof(Deriv)>::type;
return heap_type::allocate(size);
}
static void operator delete(void* data, std::size_t size)
{
using heap_type =
typename HeapPolicy ::template optimized<sizeof(Deriv)>::type;
heap_type::deallocate(size, data);
}
};
/*!
* Heap policy that returns a heap with a free list of objects
* of `max_size = max(Sizes...)` on top an underlying `Heap`. Note
* these two properties of the resulting heap:
*
* - Allocating an object that is bigger than `max_size` may trigger
* *undefined behavior*.
*
* - Allocating an object of size less than `max_size` still
* returns an object of `max_size`.
*
* Basically, this heap will always return objects of `max_size`.
* When an object is freed, it does not directly invoke `std::free`,
* but it keeps the object in a global linked list instead. When a
* new object is requested, it does not need to call `std::malloc` but
* it can directly pop and return the other object from the global
* list, a much faster operation.
*
* This actually creates a hierarchy with two free lists:
*
* - A `thread_local` free list is used first. It does not need any
* kind of synchronization and is very fast. When the thread
* finishes, its contents are returned to the next free list.
*
* - A global free list using lock-free access via atomics.
*
* @tparam Heap Heap to be used when the free list is empty.
*
* @rst
*
* .. tip:: For many applications that use immutable data structures
* significantly, this is actually the best heap policy, and it
* might become the default in the future.
*
* Note that most our data structures internally use trees with the
* same big branching factors. This means that all *vectors*,
* *maps*, etc. can just allocate elements from the same free-list
* optimized heap. Not only does this lowers the allocation time,
* but also makes up for more efficient *cache utilization*. When
* a new node is needed, there are high chances the allocator will
* return a node that was just accessed. When batches of immutable
* updates are made, this can make a significant difference.
*
* @endrst
*/
template <typename Heap, std::size_t Limit = default_free_list_size>
struct free_list_heap_policy
{
using type = debug_size_heap<Heap>;
template <std::size_t Size>
struct optimized
{
using type =
split_heap<Size,
with_free_list_node<thread_local_free_list_heap<
Size,
Limit,
free_list_heap<Size, Limit, debug_size_heap<Heap>>>>,
debug_size_heap<Heap>>;
};
};
/*!
* Similar to @ref free_list_heap_policy, but it assumes no
* multi-threading, so a single global free list with no concurrency
* checks is used.
*/
template <typename Heap, std::size_t Limit = default_free_list_size>
struct unsafe_free_list_heap_policy
{
using type = Heap;
template <std::size_t Size>
struct optimized
{
using type = split_heap<
Size,
with_free_list_node<
unsafe_free_list_heap<Size, Limit, debug_size_heap<Heap>>>,
debug_size_heap<Heap>>;
};
};
} // namespace immer