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;;; evil-collection-indium.el --- Bindings for `indium'. -*- lexical-binding: t -*-
;; Copyright (C) 2017 James Nguyen
;; Author: James Nguyen <james@jojojames.com>
;; Maintainer: James Nguyen <james@jojojames.com>
;; Pierre Neidhardt <ambrevar@gmail.com>
;; URL: https://github.com/emacs-evil/evil-collection
;; Version: 0.0.1
;; Package-Requires: ((emacs "25.1"))
;; Keywords: emacs, indium, javascript, tools
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;; Bindings for `indium'.
;;; Code:
(require 'evil-collection)
(require 'evil-collection-settings)
(require 'indium nil t)
(defconst evil-collection-indium-maps '(indium-debugger-mode-map
indium-inspector-mode-map
indium-debugger-locals-mode-map
indium-debugger-frames-mode-map
indium-interaction-mode-map
indium-repl-mode-map))
(defun evil-collection-indium-setup ()
"Set up `evil' bindings for `indium'."
(when evil-collection-settings-setup-debugger-keys
(evil-collection-define-key 'normal 'indium-debugger-mode-map
"n" 'indium-debugger-step-over
"i" 'indium-debugger-step-into
"o" 'indium-debugger-step-out
"c" 'indium-debugger-resume
"L" 'indium-debugger-locals
"s" 'indium-debugger-stack-frames
"q" 'indium-debugger-resume
"H" 'indium-debugger-here
"e" 'indium-debugger-evaluate
">" 'indium-debugger-next-frame
"<" 'indium-debugger-previous-frame)
(add-hook 'indium-debugger-mode-hook #'evil-normalize-keymaps))
(evil-collection-define-key 'normal 'indium-inspector-mode-map
"q" 'quit-window
(kbd "RET") 'indium-follow-link
[mouse-1] 'indium-follow-link
"L" 'indium-inspector-pop
"gr" 'indium-inspector-refresh
"gj" 'indium-inspector-next-reference
"gk" 'indium-inspector-previous-reference
(kbd "C-j") 'indium-inspector-next-reference
(kbd "C-k") 'indium-inspector-previous-reference
[tab] 'indium-inspector-next-reference
[backtab] 'indium-inspector-previous-reference)
(evil-collection-define-key 'normal 'indium-debugger-locals-mode-map
"q" 'quit-window
"L" nil
"gr" nil)
(evil-collection-define-key 'normal 'indium-debugger-frames-mode-map
"q" 'quit-window
[return] 'indium-follow-link
(kbd "RET") 'indium-follow-link
(kbd "gj") 'indium-debugger-frames-next-frame
(kbd "gk") 'indium-debugger-frames-previous-frame
(kbd "C-j") 'indium-debugger-frames-next-frame
(kbd "C-k") 'indium-debugger-frames-previous-frame
[tab] 'indium-debugger-frames-next-frame
[backtab] 'indium-debugger-frames-previous-frame)
(evil-collection-define-key 'normal 'indium-interaction-mode-map
"gr" 'indium-update-script-source
"gz" 'indium-switch-to-repl-buffer)
(when evil-collection-settings-setup-debugger-keys
(evil-collection-define-key 'normal 'indium-interaction-mode-map
[left-fringe mouse-1] 'evil-collection-indium-debugger-mouse-toggle-breakpoint
[left-margin mouse-1] 'evil-collection-indium-debugger-mouse-toggle-breakpoint
[f5] 'indium-debugger-resume
[S-f5] 'indium-debugger-resume
[f9] 'evil-collection-indium-debugger-toggle-breakpoint
[f10] 'indium-debugger-step-over
[f11] 'indium-debugger-step-into
[S-f11] 'indium-debugger-step-out))
(evil-collection-define-key 'normal 'indium-repl-mode-map
(kbd "gj") 'indium-repl-next-input
(kbd "gk") 'indium-repl-previous-input
(kbd "C-j") 'indium-repl-next-input
(kbd "C-k") 'indium-repl-previous-input))
;; FIXME: It would be better for these to go upstream.
(declare-function indium-breakpoint-on-current-line-p "indium-breakpoint")
(declare-function indium-remove-breakpoint "indium-interaction")
(declare-function indium-add-breakpoint "indium-interaction")
(defun evil-collection-indium-debugger-toggle-breakpoint ()
"Toggle breakpoint at point."
(interactive)
(if (indium-breakpoint-on-current-line-p)
(call-interactively #'indium-remove-breakpoint)
(call-interactively #'indium-add-breakpoint)))
(defun evil-collection-indium-debugger-mouse-toggle-breakpoint (event)
"Toggle breakpoint at mouse EVENT click point."
(interactive "e")
(let* ((posn (event-end event))
(pos (posn-point posn)))
(when (numberp pos)
(with-current-buffer (window-buffer (posn-window posn))
(save-excursion
(goto-char pos)
(call-interactively #'evil-collection-indium-debugger-toggle-breakpoint))))))
(provide 'evil-collection-indium)
;;; evil-collection-indium.el ends here
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