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;;; evil-collection-ace-jump-mode.el --- Bindings for `ace-jump-mode' -*- lexical-binding: t -*-
;; Copyright (C) 2017 James Nguyen
;; Author: James Nguyen <james@jojojames.com>
;; Maintainer: James Nguyen <james@jojojames.com>
;; Pierre Neidhardt <ambrevar@gmail.com>
;; URL: https://github.com/emacs-evil/evil-collection
;; Version: 0.0.1
;; Package-Requires: ((emacs "25.1"))
;; Keywords: evil, emacs, tools
;; This program is free software; you can redistribute it and/or modify
;; it under the terms of the GNU General Public License as published by
;; the Free Software Foundation, either version 3 of the License, or
;; (at your option) any later version.
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <http://www.gnu.org/licenses/>.
;;; Commentary:
;;; Bindings for `ace-jump-mode'
;;; Code:
(require 'evil-collection)
(require 'ace-jump-mode nil t)
(declare-function 'ace-jump-char-mode "ace-jump-mode")
(declare-function 'ace-jump-word-mode "ace-jump-mode")
(declare-function 'ace-jump-line-mode "ace-jump-mode")
(defvar evil-collection-ace-jump-mode-jump-active nil)
(defmacro evil-collection-ace-jump-mode-enclose-ace-jump-for-motion (&rest body)
"Enclose ace-jump to make it suitable for motions.
This includes restricting `ace-jump-mode' to the current window
in visual and operator state, deactivating visual updates, saving
the mark and entering `recursive-edit'."
(declare (indent defun)
(debug t))
`(let ((old-mark (mark))
(ace-jump-mode-scope
(if (and (not (memq evil-state '(visual operator)))
(boundp 'ace-jump-mode-scope))
ace-jump-mode-scope
'window)))
(ignore ace-jump-mode-scope) ;; Make byte compiler happy.
(remove-hook 'pre-command-hook #'evil-visual-pre-command t)
(remove-hook 'post-command-hook #'evil-visual-post-command t)
(unwind-protect
(let ((evil-collection-ace-jump-mode-jump-active 'prepare))
(add-hook 'ace-jump-mode-end-hook
#'evil-collection-ace-jump-mode-jump-exit-recursive-edit)
,@body
(when evil-collection-ace-jump-mode-jump-active
(setq evil-collection-ace-jump-mode-jump-active t)
(recursive-edit)))
(remove-hook 'post-command-hook
#'evil-collection-ace-jump-mode-jump-exit-recursive-edit)
(remove-hook 'ace-jump-mode-end-hook
#'evil-collection-ace-jump-mode-jump-exit-recursive-edit)
(if (evil-visual-state-p)
(progn
(add-hook 'pre-command-hook #'evil-visual-pre-command nil t)
(add-hook 'post-command-hook #'evil-visual-post-command nil t)
(set-mark old-mark))
(push-mark old-mark)))))
(defun evil-collection-ace-jump-mode-jump-exit-recursive-edit ()
"Exit a recursive edit caused by an evil jump."
(cond
((eq evil-collection-ace-jump-mode-jump-active 'prepare)
(setq evil-collection-ace-jump-mode-jump-active nil))
(evil-collection-ace-jump-mode-jump-active
(remove-hook 'post-command-hook
#'evil-collection-ace-jump-mode-jump-exit-recursive-edit)
(exit-recursive-edit))))
(evil-define-motion evil-ace-jump-char-mode (_)
"Jump visually directly to a char using ace-jump."
:type inclusive
(evil-without-repeat
(let ((pnt (point))
(buf (current-buffer)))
(evil-collection-ace-jump-mode-enclose-ace-jump-for-motion
(call-interactively 'ace-jump-char-mode))
;; if we jump backwards, motion type is exclusive, analogously
;; to `evil-find-char-backward'
(when (and (equal buf (current-buffer))
(< (point) pnt))
(setq evil-this-type
(cond
((eq evil-this-type 'exclusive) 'inclusive)
((eq evil-this-type 'inclusive) 'exclusive)))))))
(evil-define-motion evil-ace-jump-char-to-mode (_)
"Jump visually to the char in front of a char using ace-jump."
:type inclusive
(evil-without-repeat
(let ((pnt (point))
(buf (current-buffer)))
(evil-collection-ace-jump-mode-enclose-ace-jump-for-motion
(call-interactively 'ace-jump-char-mode))
(if (and (equal buf (current-buffer))
(< (point) pnt))
(progn
(or (eobp) (forward-char))
(setq evil-this-type
(cond
((eq evil-this-type 'exclusive) 'inclusive)
((eq evil-this-type 'inclusive) 'exclusive))))
(backward-char)))))
(evil-define-motion evil-ace-jump-line-mode (_)
"Jump visually to the beginning of a line using ace-jump."
:type line
:repeat abort
(evil-without-repeat
(evil-collection-ace-jump-mode-enclose-ace-jump-for-motion
(call-interactively 'ace-jump-line-mode))))
(evil-define-motion evil-ace-jump-word-mode (_)
"Jump visually to the beginning of a word using ace-jump."
:type exclusive
:repeat abort
(evil-without-repeat
(evil-collection-ace-jump-mode-enclose-ace-jump-for-motion
(call-interactively 'ace-jump-word-mode))))
(defun evil-collection-ace-jump-mode-setup ()
"Set up `evil' bindings for `ace-jump-mode'."
(defadvice ace-jump-done (after evil activate)
(when evil-collection-ace-jump-mode-jump-active
(add-hook 'post-command-hook #'evil-collection-ace-jump-mode-jump-exit-recursive-edit)))
(evil-collection-define-key nil 'evil-motion-state-map
[remap ace-jump-char-mode] #'evil-ace-jump-char-mode
[remap ace-jump-line-mode] #'evil-ace-jump-line-mode
[remap ace-jump-word-mode] #'evil-ace-jump-word-mode))
(provide 'evil-collection-ace-jump-mode)
;;; evil-collection-ace-jump-mode.el ends here
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