// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "absl/base/internal/low_level_alloc.h"
#include <stdint.h>
#include <stdio.h>
#include <stdlib.h>
#include <thread> // NOLINT(build/c++11)
#include <unordered_map>
#include <utility>
namespace absl {
namespace base_internal {
namespace {
// This test doesn't use gtest since it needs to test that everything
// works before main().
#define TEST_ASSERT(x) \
if (!(x)) { \
printf("TEST_ASSERT(%s) FAILED ON LINE %d\n", #x, __LINE__); \
abort(); \
}
// a block of memory obtained from the allocator
struct BlockDesc {
char *ptr; // pointer to memory
int len; // number of bytes
int fill; // filled with data starting with this
};
// Check that the pattern placed in the block d
// by RandomizeBlockDesc is still there.
static void CheckBlockDesc(const BlockDesc &d) {
for (int i = 0; i != d.len; i++) {
TEST_ASSERT((d.ptr[i] & 0xff) == ((d.fill + i) & 0xff));
}
}
// Fill the block "*d" with a pattern
// starting with a random byte.
static void RandomizeBlockDesc(BlockDesc *d) {
d->fill = rand() & 0xff;
for (int i = 0; i != d->len; i++) {
d->ptr[i] = (d->fill + i) & 0xff;
}
}
// Use to indicate to the malloc hooks that
// this calls is from LowLevelAlloc.
static bool using_low_level_alloc = false;
// n times, toss a coin, and based on the outcome
// either allocate a new block or deallocate an old block.
// New blocks are placed in a std::unordered_map with a random key
// and initialized with RandomizeBlockDesc().
// If keys conflict, the older block is freed.
// Old blocks are always checked with CheckBlockDesc()
// before being freed. At the end of the run,
// all remaining allocated blocks are freed.
// If use_new_arena is true, use a fresh arena, and then delete it.
// If call_malloc_hook is true and user_arena is true,
// allocations and deallocations are reported via the MallocHook
// interface.
static void Test(bool use_new_arena, bool call_malloc_hook, int n) {
typedef std::unordered_map<int, BlockDesc> AllocMap;
AllocMap allocated;
AllocMap::iterator it;
BlockDesc block_desc;
int rnd;
LowLevelAlloc::Arena *arena = 0;
if (use_new_arena) {
int32_t flags = call_malloc_hook ? LowLevelAlloc::kCallMallocHook : 0;
arena = LowLevelAlloc::NewArena(flags);
}
for (int i = 0; i != n; i++) {
if (i != 0 && i % 10000 == 0) {
printf(".");
fflush(stdout);
}
switch (rand() & 1) { // toss a coin
case 0: // coin came up heads: add a block
using_low_level_alloc = true;
block_desc.len = rand() & 0x3fff;
block_desc.ptr =
reinterpret_cast<char *>(
arena == 0
? LowLevelAlloc::Alloc(block_desc.len)
: LowLevelAlloc::AllocWithArena(block_desc.len, arena));
using_low_level_alloc = false;
RandomizeBlockDesc(&block_desc);
rnd = rand();
it = allocated.find(rnd);
if (it != allocated.end()) {
CheckBlockDesc(it->second);
using_low_level_alloc = true;
LowLevelAlloc::Free(it->second.ptr);
using_low_level_alloc = false;
it->second = block_desc;
} else {
allocated[rnd] = block_desc;
}
break;
case 1: // coin came up tails: remove a block
it = allocated.begin();
if (it != allocated.end()) {
CheckBlockDesc(it->second);
using_low_level_alloc = true;
LowLevelAlloc::Free(it->second.ptr);
using_low_level_alloc = false;
allocated.erase(it);
}
break;
}
}
// remove all remaining blocks
while ((it = allocated.begin()) != allocated.end()) {
CheckBlockDesc(it->second);
using_low_level_alloc = true;
LowLevelAlloc::Free(it->second.ptr);
using_low_level_alloc = false;
allocated.erase(it);
}
if (use_new_arena) {
TEST_ASSERT(LowLevelAlloc::DeleteArena(arena));
}
}
// LowLevelAlloc is designed to be safe to call before main().
static struct BeforeMain {
BeforeMain() {
Test(false, false, 50000);
Test(true, false, 50000);
Test(true, true, 50000);
}
} before_main;
} // namespace
} // namespace base_internal
} // namespace absl
int main(int argc, char *argv[]) {
// The actual test runs in the global constructor of `before_main`.
printf("PASS\n");
return 0;
}