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// Copyright 2017 The Abseil Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// https://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
#ifndef ABSL_BASE_INTERNAL_LOW_LEVEL_ALLOC_H_
#define ABSL_BASE_INTERNAL_LOW_LEVEL_ALLOC_H_
// A simple thread-safe memory allocator that does not depend on
// mutexes or thread-specific data. It is intended to be used
// sparingly, and only when malloc() would introduce an unwanted
// dependency, such as inside the heap-checker, or the Mutex
// implementation.
// IWYU pragma: private, include "base/low_level_alloc.h"
#include <sys/types.h>
#include <cstdint>
#include "absl/base/attributes.h"
#include "absl/base/config.h"
// LowLevelAlloc requires that the platform support low-level
// allocation of virtual memory. Platforms lacking this cannot use
// LowLevelAlloc.
#ifdef ABSL_LOW_LEVEL_ALLOC_MISSING
#error ABSL_LOW_LEVEL_ALLOC_MISSING cannot be directly set
#elif !defined(ABSL_HAVE_MMAP) && !defined(_WIN32)
#define ABSL_LOW_LEVEL_ALLOC_MISSING 1
#endif
// Using LowLevelAlloc with kAsyncSignalSafe isn't supported on Windows or
// asm.js / WebAssembly.
// See https://kripken.github.io/emscripten-site/docs/porting/pthreads.html
// for more information.
#ifdef ABSL_LOW_LEVEL_ALLOC_ASYNC_SIGNAL_SAFE_MISSING
#error ABSL_LOW_LEVEL_ALLOC_ASYNC_SIGNAL_SAFE_MISSING cannot be directly set
#elif defined(_WIN32) || defined(__asmjs__) || defined(__wasm__)
#define ABSL_LOW_LEVEL_ALLOC_ASYNC_SIGNAL_SAFE_MISSING 1
#endif
#include <cstddef>
#include "absl/base/port.h"
namespace absl {
ABSL_NAMESPACE_BEGIN
namespace base_internal {
class LowLevelAlloc {
public:
struct Arena; // an arena from which memory may be allocated
// Returns a pointer to a block of at least "request" bytes
// that have been newly allocated from the specific arena.
// for Alloc() call the DefaultArena() is used.
// Returns 0 if passed request==0.
// Does not return 0 under other circumstances; it crashes if memory
// is not available.
static void *Alloc(size_t request) ABSL_ATTRIBUTE_SECTION(malloc_hook);
static void *AllocWithArena(size_t request, Arena *arena)
ABSL_ATTRIBUTE_SECTION(malloc_hook);
// Deallocates a region of memory that was previously allocated with
// Alloc(). Does nothing if passed 0. "s" must be either 0,
// or must have been returned from a call to Alloc() and not yet passed to
// Free() since that call to Alloc(). The space is returned to the arena
// from which it was allocated.
static void Free(void *s) ABSL_ATTRIBUTE_SECTION(malloc_hook);
// ABSL_ATTRIBUTE_SECTION(malloc_hook) for Alloc* and Free
// are to put all callers of MallocHook::Invoke* in this module
// into special section,
// so that MallocHook::GetCallerStackTrace can function accurately.
// Create a new arena.
// The root metadata for the new arena is allocated in the
// meta_data_arena; the DefaultArena() can be passed for meta_data_arena.
// These values may be ored into flags:
enum {
// Report calls to Alloc() and Free() via the MallocHook interface.
// Set in the DefaultArena.
kCallMallocHook = 0x0001,
#ifndef ABSL_LOW_LEVEL_ALLOC_ASYNC_SIGNAL_SAFE_MISSING
// Make calls to Alloc(), Free() be async-signal-safe. Not set in
// DefaultArena(). Not supported on all platforms.
kAsyncSignalSafe = 0x0002,
#endif
};
// Construct a new arena. The allocation of the underlying metadata honors
// the provided flags. For example, the call NewArena(kAsyncSignalSafe)
// is itself async-signal-safe, as well as generatating an arena that provides
// async-signal-safe Alloc/Free.
static Arena *NewArena(int32_t flags);
// Destroys an arena allocated by NewArena and returns true,
// provided no allocated blocks remain in the arena.
// If allocated blocks remain in the arena, does nothing and
// returns false.
// It is illegal to attempt to destroy the DefaultArena().
static bool DeleteArena(Arena *arena);
// The default arena that always exists.
static Arena *DefaultArena();
private:
LowLevelAlloc(); // no instances
};
} // namespace base_internal
ABSL_NAMESPACE_END
} // namespace absl
#endif // ABSL_BASE_INTERNAL_LOW_LEVEL_ALLOC_H_
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