use std::ops::Index; use super::opcode::OpCode; use super::value; // In the book, this type is a hand-rolled dynamic array // implementation in C. The main benefit of following that approach // would be avoiding issues with OpCode variants not having equal // sizes, but for the purpose of this I'm going to ignore that // problem. #[derive(Debug, Default)] pub struct Chunk { code: Vec<OpCode>, lines: Vec<Span>, constants: Vec<value::Value>, } #[derive(Debug)] struct Span { /// Source code line line: usize, /// Number of instructions derived from this line count: usize, } impl Chunk { pub fn add_op(&mut self, data: OpCode, line: usize) -> usize { let idx = self.code.len(); self.code.push(data); self.add_line(line); idx } pub fn add_constant(&mut self, data: value::Value) -> usize { let idx = self.constants.len(); self.constants.push(data); idx } fn add_line(&mut self, line: usize) { match self.lines.last_mut() { Some(span) if span.line == line => span.count += 1, _ => self.lines.push(Span { line, count: 1 }), } } fn get_line(&self, offset: usize) -> usize { let mut pos = 0; for span in &self.lines { pos += span.count; if pos > offset { return span.line; } } panic!("invalid chunk state: line missing for offset {}", offset); } } impl Index<usize> for Chunk { type Output = OpCode; fn index(&self, offset: usize) -> &Self::Output { self.code.index(offset) } } // Disassembler pub fn disassemble(chunk: &Chunk, name: &str) { println!("== {} ==", name); for (idx, _) in chunk.code.iter().enumerate() { disassemble_instruction(chunk, idx); } } /// Print a single disassembled instruction at the specified offset. /// Some instructions are printed "raw", others have special handling. fn disassemble_instruction(chunk: &Chunk, offset: usize) { print!("{:04} ", offset); let line = chunk.get_line(offset); if offset > 0 && line == chunk.get_line(offset - 1) { print!(" | "); } else { print!("{:4} ", line); } match &chunk[offset] { OpCode::OpConstant(idx) => println!("OpConstant idx '{:?}'", chunk.constants[*idx]), op => println!("{:?}", op), } }