about summary refs log tree commit diff
path: root/users/grfn/xanthous/src/Xanthous/messages.yaml
welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Press ? for help.
dead:
  - You have died...
  - You die...
  - You perish...
  - You have perished...

generic:
  continue: Press enter to continue...

save:
  disabled: "Sorry, saving is currently disabled"
  location: "Enter filename to save to: "
  overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? "

quit:
  confirm: Really quit without saving?

entities:
  description: You see here {{entityDescriptions}}
  say:
    creature:
      visible: The {{creature.creatureType.name}} {{creature.creatureType.sayVerb}} "{{message}}"
      invisible: You hear something yell "{{message}}" in the distance

pickUp:
  menu: What would you like to pick up?
  pickUp: You pick up the {{item.itemType.name}}.
  nothingToPickUp: "There's nothing here to pick up"

cant:
  goUp:
    - You can't go up here
    - There's nothing here that would let you go up
  goDown:
    - You can't go down here
    - There's nothing here that would let you go down

open:
  prompt: Direction to open (hjklybnu.)?
  success: "You open the door."
  locked: "That door is locked"
  nothingToOpen: "There's nothing to open there."
  alreadyOpen: "That door is already open."

close:
  prompt: Direction to close (hjklybnu.)?
  success:
    - You close the door.
    - You shut the door.
  nothingToClose: "There's nothing to close there."
  alreadyClosed: "That door is already closed."
  blocked: "The {{entityDescriptions}} {{blockOrBlocks}} the door!"

look:
  prompt: Select a position on the map to describe (use Enter to confirm)
  nothing: There's nothing there

character:
  namePrompt: "What's your name? "
  body:
    knuckles:
      calluses:
      - You've started developing calluses on your knuckles from all the punching you've been doing.
      - You've been fighting with your fists so much they're starting to develop calluses.

combat:
  nothingToAttack: There's nothing to attack there.
  menu: Which creature would you like to attack?
  fistSelfDamage:
    - You hit so hard with your fists you hurt yourself!
    - The punch leaves your knuckles bloody!
  fistExtraSelfDamage:
    - You hurt your already-bloody fists with the strike!
    - Ouch! Your fists were already bleeding!
  hit:
    fists:
      - You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot.
      - You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles.
    generic:
      - You hit the {{creature.creatureType.name}}.
      - You attack the {{creature.creatureType.name}}.
  creatureAttack:
    natural: The {{creature.creatureType.name}} {{attackDescription}}.
    genericWeapon: The {{creature.creatureType.name}} attacks you with its {{item.itemType.name}}.
  killed:
    - You kill the {{creature.creatureType.name}}!
    - You've killed the {{creature.creatureType.name}}!

debug:
  toggleRevealAll: revealAll now set to {{revealAll}}

eat:
  noFood:
    - You have nothing edible.
    - You don't have any food.
    - You don't have anything to eat.
    - You search your pockets for something edible, and come up short.
  menuPrompt: What would you like to eat?
  eat: You eat the {{item.itemType.name}}.

read:
  prompt: Direction to read (hjklybnu.)?
  nothing: "There's nothing there to read"
  result: "\"{{message}}\""

inventory:
  describe:
    select: Select an item in your inventory to describe
    nothing: You aren't carrying anything

wield:
  nothing:
    - You aren't carrying anything you can wield
    - You can't wield anything in your backpack
    - You can't wield anything currently in your backpack
  menu: What would you like to wield?
  # TODO: use actual hands
  wielded : You wield the {{wieldedItem.itemType.name}} in your right hand.

fire:
  nothing:
    - You don't currently have anything you can throw
    - You don't have anything to throw
  zeroRange:
    - That item is too heavy to throw!
    - That's too heavy to throw
    - You're not strong enough to throw that any meaningful distance
  menu: What would you like to throw?
  target: Choose a target
  atRange:
    - It's too heavy for you to throw any further than this
  fired:
    noTarget:
      - You throw the {{item.itemType.name}} at the ground
    noDamage:
      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to care.
      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to do anything.
      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to hurt it.
    someDamage:
      - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It hits it on the head!.

drop:
  nothing: You aren't carrying anything
  menu: What would you like to drop?
  # TODO: use actual hands
  dropped:
    - You drop the {{item.itemType.name}}.
    - You drop the {{item.itemType.name}} on the ground.
    - You put the {{item.itemType.name}} on the ground.
    - You take the {{item.itemType.name}} out of your backpack and put it on the ground.
    - You take the {{item.itemType.name}} out of your backpack and drop it on the ground.

autocommands:
  enemyInSight: There's a {{firstEntity.creatureType.name}} nearby!
  resting: Resting...
  doneResting: Done resting
###

tutorial:
  message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,.