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path: root/tvix/eval/src/value/attrs.rs
/// This module implements Nix attribute sets. They have flexible
/// backing implementations, as they are used in very versatile
/// use-cases that are all exposed the same way in the language
/// surface.
///
/// Due to this, construction and management of attribute sets has
/// some peculiarities that are encapsulated within this module.
use std::collections::BTreeMap;
use std::fmt::Display;
use std::rc::Rc;

use crate::errors::{Error, EvalResult};

use super::string::NixString;
use super::Value;

#[derive(Clone, Debug)]
pub enum NixAttrs {
    Empty,
    Map(BTreeMap<NixString, Value>),
    KV { name: Value, value: Value },
}

impl Display for NixAttrs {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        f.write_str("{ ")?;

        match self {
            NixAttrs::KV { name, value } => {
                f.write_fmt(format_args!("name = \"{}\"; ", name))?;
                f.write_fmt(format_args!("value = {}; ", value))?;
                f.write_str("/* optimised pair! */")?;
            }

            NixAttrs::Map(map) => {
                for (name, value) in map {
                    f.write_fmt(format_args!("{} = {}; ", name, value))?;
                }
            }

            NixAttrs::Empty => {
                /* no values to print! */
                f.write_str("/* optimised empty set! */")?;
            }
        }

        f.write_str("}")
    }
}

impl PartialEq for NixAttrs {
    fn eq(&self, _other: &Self) -> bool {
        todo!("attrset equality")
    }
}

impl NixAttrs {
    /// Retrieve reference to a mutable map inside of an attrs,
    /// optionally changing the representation if required.
    fn map_mut(&mut self) -> &mut BTreeMap<NixString, Value> {
        match self {
            NixAttrs::Map(m) => m,

            NixAttrs::Empty => {
                *self = NixAttrs::Map(BTreeMap::new());
                self.map_mut()
            }

            NixAttrs::KV { name, value } => {
                *self = NixAttrs::Map(BTreeMap::from([
                    (
                        NixString("name".into()),
                        std::mem::replace(name, Value::Blackhole),
                    ),
                    (
                        NixString("value".into()),
                        std::mem::replace(value, Value::Blackhole),
                    ),
                ]));
                self.map_mut()
            }
        }
    }

    /// Implement construction logic of an attribute set, to encapsulate
    /// logic about attribute set optimisations inside of this module.
    pub fn construct(count: usize, mut stack_slice: Vec<Value>) -> EvalResult<Self> {
        debug_assert!(
            stack_slice.len() == count * 2,
            "construct_attrs called with count == {}, but slice.len() == {}",
            count,
            stack_slice.len(),
        );

        // Optimisation: Empty attribute set
        if count == 0 {
            return Ok(NixAttrs::Empty);
        }

        // Optimisation: KV pattern
        if count == 2 {
            if let Some(kv) = attempt_optimise_kv(&mut stack_slice) {
                return Ok(kv);
            }
        }

        // TODO(tazjin): extend_reserve(count) (rust#72631)
        let mut attrs = NixAttrs::Map(BTreeMap::new());

        for _ in 0..count {
            let value = stack_slice.pop().unwrap();

            // It is at this point that nested attribute sets need to
            // be constructed (if they exist).
            //
            let key = stack_slice.pop().unwrap();
            match key {
                Value::String(ks) => set_attr(&mut attrs, ks, value)?,

                Value::AttrPath(mut path) => {
                    set_nested_attr(
                        &mut attrs,
                        path.pop().expect("AttrPath is never empty"),
                        path,
                        value,
                    )?;
                }

                other => {
                    return Err(Error::InvalidKeyType {
                        given: other.type_of(),
                    })
                }
            }
        }

        Ok(attrs)
    }
}

// In Nix, name/value attribute pairs are frequently constructed from
// literals. This particular case should avoid allocation of a map,
// additional heap values etc. and use the optimised `KV` variant
// instead.
//
// `slice` is the top of the stack from which the attrset is being
// constructed, e.g.
//
//   slice: [ "value" 5 "name" "foo" ]
//   index:   0       1 2      3
//   stack:   3       2 1      0
fn attempt_optimise_kv(slice: &mut [Value]) -> Option<NixAttrs> {
    let (name_idx, value_idx) = {
        match (&slice[2], &slice[0]) {
            (Value::String(NixString(s1)), Value::String(NixString(s2)))
                if (s1 == "name" && s2 == "value") =>
            {
                (3, 1)
            }

            (Value::String(NixString(s1)), Value::String(NixString(s2)))
                if (s1 == "value" && s2 == "name") =>
            {
                (1, 3)
            }

            // Technically this branch lets type errors pass,
            // but they will be caught during normal attribute
            // set construction instead.
            _ => return None,
        }
    };

    Some(NixAttrs::KV {
        name: std::mem::replace(&mut slice[name_idx], Value::Blackhole),
        value: std::mem::replace(&mut slice[value_idx], Value::Blackhole),
    })
}

// Set an attribute on an in-construction attribute set, while
// checking against duplicate keys.
fn set_attr(attrs: &mut NixAttrs, key: NixString, value: Value) -> EvalResult<()> {
    let attrs = attrs.map_mut();
    let entry = attrs.entry(key);

    match entry {
        std::collections::btree_map::Entry::Occupied(entry) => {
            return Err(Error::DuplicateAttrsKey {
                key: entry.key().0.clone(),
            })
        }

        std::collections::btree_map::Entry::Vacant(entry) => {
            entry.insert(value);
            return Ok(());
        }
    };
}

// Set a nested attribute inside of an attribute set, throwing a
// duplicate key error if a non-hashmap entry already exists on the
// path.
//
// There is some optimisation potential for this simple implementation
// if it becomes a problem.
fn set_nested_attr(
    attrs: &mut NixAttrs,
    key: NixString,
    mut path: Vec<NixString>,
    value: Value,
) -> EvalResult<()> {
    // If there is no next key we are at the point where we
    // should insert the value itself.
    if path.is_empty() {
        return set_attr(attrs, key, value);
    }

    let attrs = attrs.map_mut();
    let entry = attrs.entry(key);

    // If there is not we go one step further down, in which case we
    // need to ensure that there either is no entry, or the existing
    // entry is a hashmap into which to insert the next value.
    //
    // If a value of a different type exists, the user specified a
    // duplicate key.
    match entry {
        // Vacant entry -> new attribute set is needed.
        std::collections::btree_map::Entry::Vacant(entry) => {
            let mut map = NixAttrs::Map(BTreeMap::new());

            // TODO(tazjin): technically recursing further is not
            // required, we can create the whole hierarchy here, but
            // it's noisy.
            set_nested_attr(&mut map, path.pop().expect("next key exists"), path, value)?;

            entry.insert(Value::Attrs(Rc::new(map)));
        }

        // Occupied entry: Either error out if there is something
        // other than attrs, or insert the next value.
        std::collections::btree_map::Entry::Occupied(mut entry) => match entry.get_mut() {
            Value::Attrs(attrs) => {
                set_nested_attr(
                    Rc::make_mut(attrs),
                    path.pop().expect("next key exists"),
                    path,
                    value,
                )?;
            }

            _ => {
                return Err(Error::DuplicateAttrsKey {
                    key: entry.key().0.clone(),
                })
            }
        },
    }

    Ok(())
}