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path: root/third_party/nix/src/libutil/thread-pool.cc
#include "thread-pool.hh"

#include "affinity.hh"
#include "glog/logging.h"

namespace nix {

ThreadPool::ThreadPool(size_t _maxThreads) : maxThreads(_maxThreads) {
  restoreAffinity();  // FIXME

  if (maxThreads == 0u) {
    maxThreads = std::thread::hardware_concurrency();
    if (maxThreads == 0u) {
      maxThreads = 1;
    }
  }

  DLOG(INFO) << "starting pool of " << maxThreads - 1 << " threads";
}

ThreadPool::~ThreadPool() { shutdown(); }

void ThreadPool::shutdown() {
  std::vector<std::thread> workers;
  {
    auto state(state_.lock());
    quit = true;
    std::swap(workers, state->workers);
  }

  if (workers.empty()) {
    return;
  }

  DLOG(INFO) << "reaping " << workers.size() << " worker threads";

  work.notify_all();

  for (auto& thr : workers) {
    thr.join();
  }
}

void ThreadPool::enqueue(const work_t& t) {
  auto state(state_.lock());
  if (quit) {
    throw ThreadPoolShutDown(
        "cannot enqueue a work item while the thread pool is shutting down");
  }
  state->pending.push(t);
  /* Note: process() also executes items, so count it as a worker. */
  if (state->pending.size() > state->workers.size() + 1 &&
      state->workers.size() + 1 < maxThreads) {
    state->workers.emplace_back(&ThreadPool::doWork, this, false);
  }
  work.notify_one();
}

void ThreadPool::process() {
  state_.lock()->draining = true;

  /* Do work until no more work is pending or active. */
  try {
    doWork(true);

    auto state(state_.lock());

    assert(quit);

    if (state->exception) {
      std::rethrow_exception(state->exception);
    }

  } catch (...) {
    /* In the exceptional case, some workers may still be
       active. They may be referencing the stack frame of the
       caller. So wait for them to finish. (~ThreadPool also does
       this, but it might be destroyed after objects referenced by
       the work item lambdas.) */
    shutdown();
    throw;
  }
}

void ThreadPool::doWork(bool mainThread) {
  if (!mainThread) {
    interruptCheck = [&]() { return (bool)quit; };
  }

  bool didWork = false;
  std::exception_ptr exc;

  while (true) {
    work_t w;
    {
      auto state(state_.lock());

      if (didWork) {
        assert(state->active);
        state->active--;

        if (exc) {
          if (!state->exception) {
            state->exception = exc;
            // Tell the other workers to quit.
            quit = true;
            work.notify_all();
          } else {
            /* Print the exception, since we can't
               propagate it. */
            try {
              std::rethrow_exception(exc);
            } catch (std::exception& e) {
              if ((dynamic_cast<Interrupted*>(&e) == nullptr) &&
                  (dynamic_cast<ThreadPoolShutDown*>(&e) == nullptr)) {
                ignoreException();
              }
            } catch (...) {
            }
          }
        }
      }

      /* Wait until a work item is available or we're asked to
         quit. */
      while (true) {
        if (quit) {
          return;
        }

        if (!state->pending.empty()) {
          break;
        }

        /* If there are no active or pending items, and the
           main thread is running process(), then no new items
           can be added. So exit. */
        if ((state->active == 0u) && state->draining) {
          quit = true;
          work.notify_all();
          return;
        }

        state.wait(work);
      }

      w = std::move(state->pending.front());
      state->pending.pop();
      state->active++;
    }

    try {
      w();
    } catch (...) {
      exc = std::current_exception();
    }

    didWork = true;
  }
}

}  // namespace nix