#include <tuple> #include <vector> #include "eval.hh" namespace nix { struct RegisterPrimOp { typedef std::vector<std::tuple<std::string, size_t, PrimOpFun>> PrimOps; static PrimOps* primOps; /* You can register a constant by passing an arity of 0. fun will get called during EvalState initialization, so there may be primops not yet added and builtins is not yet sorted. */ RegisterPrimOp(const std::string& name, size_t arity, PrimOpFun fun); }; /* These primops are disabled without enableNativeCode, but plugins may wish to use them in limited contexts without globally enabling them. */ /* Load a ValueInitializer from a DSO and return whatever it initializes */ void prim_importNative(EvalState& state, const Pos& pos, Value** args, Value& v); /* Execute a program and parse its output */ void prim_exec(EvalState& state, const Pos& pos, Value** args, Value& v); } // namespace nix