// This file implements the underlying structure of Nix attribute sets. #pragma once #include <absl/container/btree_map.h> #include "nixexpr.hh" #include "symbol-table.hh" #include "types.hh" // TODO(tazjin): audit this include namespace nix { // TODO(tazjin): ::expr class EvalState; struct Value; /* Map one attribute name to its value. */ struct Attr { Symbol name; Value* value; // TODO(tazjin): Who owns this? Pos* pos; // TODO(tazjin): Who owns this? Attr(Symbol name, Value* value, Pos* pos = &noPos) : name(name), value(value), pos(pos){}; Attr() : pos(&noPos){}; bool operator<(const Attr& a) const { return name < a.name; } }; // TODO: remove this, it only exists briefly while I get rid of the // current Attr struct inline bool operator==(const Attr& lhs, const Attr& rhs) { return lhs.name == rhs.name; } class Bindings { public: typedef absl::btree_map<Symbol, Attr>::iterator iterator; // Return the number of contained elements. size_t size(); // Is this attribute set empty? bool empty(); // TODO(tazjin): rename // TODO(tazjin): does this need to copy? void push_back(const Attr& attr); // Look up a specific element of the attribute set. iterator find(const Symbol& name); // TODO iterator begin(); iterator end(); // Merge values from other into the current attribute void merge(Bindings* other); // ??? [[deprecated]] size_t capacity(); // oh no // Attr& operator[](size_t pos); // { return attrs[pos]; } // TODO: can callers just iterate? [[deprecated]] std::vector<const Attr*> lexicographicOrder(); // oh no friend class EvalState; private: absl::btree_map<Symbol, Attr> attributes_; }; } // namespace nix