#include "libexpr/attr-set.hh" #include <new> #include <absl/container/btree_map.h> #include <glog/logging.h> #include "libexpr/eval-inline.hh" namespace nix { // This function inherits its name from previous implementations, in // which Bindings was backed by an array of elements which was scanned // linearly. // // In that setup, inserting duplicate elements would always yield the // first element (until the next sort, which wasn't stable, after // which things are more or less undefined). // // This behaviour is mimicked by using .insert(), which will *not* // override existing values. void Bindings::push_back(const Attr& attr) { auto [_, inserted] = attributes_.insert({attr.name, attr}); if (!inserted) { DLOG(WARNING) << "attempted to insert duplicate attribute for key '" << attr.name << "'"; } } size_t Bindings::size() const { return attributes_.size(); } bool Bindings::empty() { return attributes_.empty(); } std::vector<const Attr*> Bindings::SortedByKeys() { std::vector<const Attr*> res; res.reserve(attributes_.size()); for (const auto& [key, value] : attributes_) { res.emplace_back(&value); } return res; } Bindings::iterator Bindings::find(const Symbol& name) { return attributes_.find(name); } bool Bindings::Equal(const Bindings* other, EvalState& state) const { if (this == other) { return true; } if (this->attributes_.size() != other->attributes_.size()) { return false; } Bindings::const_iterator i; Bindings::const_iterator j; for (i = this->cbegin(), j = other->cbegin(); i != this->cend(); ++i, ++j) { if (i->second.name != j->second.name || !state.eqValues(*i->second.value, *j->second.value)) { return false; } } return true; } Bindings::iterator Bindings::begin() { return attributes_.begin(); } Bindings::iterator Bindings::end() { return attributes_.end(); } Bindings::const_iterator Bindings::cbegin() const { return attributes_.cbegin(); } Bindings::const_iterator Bindings::cend() const { return attributes_.cend(); } std::unique_ptr<Bindings> Bindings::New(size_t capacity) { if (capacity == 0) { // TODO(tazjin): A lot of 0-capacity Bindings are allocated. // It would be nice to optimize that. } return std::make_unique<Bindings>(); } std::unique_ptr<Bindings> Bindings::Merge(const Bindings& lhs, const Bindings& rhs) { auto bindings = New(lhs.size() + rhs.size()); // Values are merged by inserting the entire iterator range of both // input sets. The right-hand set (the values of which take // precedence) is inserted *first* because the range insertion // method does not override values. bindings->attributes_.insert(rhs.attributes_.cbegin(), rhs.attributes_.cend()); bindings->attributes_.insert(lhs.attributes_.cbegin(), lhs.attributes_.cend()); return bindings; } void EvalState::mkAttrs(Value& v, size_t capacity) { clearValue(v); v.type = tAttrs; v.attrs = Bindings::New(capacity); nrAttrsets++; nrAttrsInAttrsets += capacity; } /* Create a new attribute named 'name' on an existing attribute set stored in 'vAttrs' and return the newly allocated Value which is associated with this attribute. */ Value* EvalState::allocAttr(Value& vAttrs, const Symbol& name) { Value* v = allocValue(); vAttrs.attrs->push_back(Attr(name, v)); return v; } } // namespace nix