#include "libexpr/attr-set.hh" #include <new> #include <absl/container/btree_map.h> #include <gc/gc_cpp.h> #include <glog/logging.h> #include "libexpr/eval-inline.hh" #include "libutil/visitor.hh" namespace nix { constexpr size_t ATTRS_CAPACITY_PIVOT = 32; BindingsIterator& BindingsIterator::operator++() { std::visit(util::overloaded{ [](AttributeMap::iterator& iter) { ++iter; }, [](AttributeVector::iterator& iter) { ++iter; }, }, _iterator); return *this; } BindingsIterator BindingsIterator::operator++(int) { std::visit(util::overloaded{ [](AttributeMap::iterator& iter) { iter++; }, [](AttributeVector::iterator& iter) { iter++; }, }, _iterator); return *this; } bool BindingsIterator::operator==(const BindingsIterator& other) const { return _iterator == other._iterator; } bool BindingsIterator::operator!=(const BindingsIterator& other) const { return _iterator != other._iterator; } BindingsIterator::reference BindingsIterator::operator*() const { return std::visit( util::overloaded{ [](AttributeMap::iterator iter) -> std::pair<const Symbol, Attr>& { return *iter; }, [](AttributeVector::iterator iter) -> std::pair<const Symbol, Attr>& { // this cast is effectively upcasting the left-hand side of the // pair, which in the vector case *must* be const so that insert and // friends can shift it around, but in the map case *must not* be // const so that the key ordering semantics don't change out from // under the map. So we pick const as the LUB of the two types and // then upcast here. The static_assert, per the docs for // reinterpret_cast, is proving that this is safe static_assert( std::is_standard_layout<std::pair<const Symbol, Attr>>::value); return *reinterpret_cast<std::pair<const Symbol, Attr>*>(&*iter); }, }, _iterator); } class BTreeBindings : public Bindings { public: size_t size() override; bool empty() override; void push_back(const Attr& attr) override; Bindings::iterator find(const Symbol& name) override; Bindings::iterator begin() override; Bindings::iterator end() override; void merge(Bindings& other) override; [[deprecated]] virtual std::vector<const Attr*> lexicographicOrder() override; private: AttributeMap attributes_; }; // This function inherits its name from previous implementations, in // which Bindings was backed by an array of elements which was scanned // linearly. // // In that setup, inserting duplicate elements would always yield the // first element (until the next sort, which wasn't stable, after // which things are more or less undefined). // // This behaviour is mimicked by using .insert(), which will *not* // override existing values. void BTreeBindings::push_back(const Attr& attr) { auto [_, inserted] = attributes_.insert({attr.name, attr}); if (!inserted) { DLOG(WARNING) << "attempted to insert duplicate attribute for key '" << attr.name << "'"; } } size_t BTreeBindings::size() { return attributes_.size(); } bool BTreeBindings::empty() { return attributes_.empty(); } std::vector<const Attr*> BTreeBindings::lexicographicOrder() { std::vector<const Attr*> res; res.reserve(attributes_.size()); for (const auto& [key, value] : attributes_) { res.emplace_back(&value); } return res; } Bindings::iterator BTreeBindings::find(const Symbol& name) { return BindingsIterator{attributes_.find(name)}; } Bindings::iterator BTreeBindings::begin() { return BindingsIterator{attributes_.begin()}; } Bindings::iterator BTreeBindings::end() { return BindingsIterator{attributes_.end()}; } void BTreeBindings::merge(Bindings& other) { for (auto& [key, value] : other) { this->attributes_.insert_or_assign(key, value); } } class VectorBindings : public Bindings { public: VectorBindings() {}; VectorBindings(size_t capacity) : attributes_() { attributes_.reserve(capacity); }; size_t size() override; bool empty() override; void push_back(const Attr& attr) override; Bindings::iterator find(const Symbol& name) override; Bindings::iterator begin() override; Bindings::iterator end() override; void merge(Bindings& other) override; [[deprecated]] virtual std::vector<const Attr*> lexicographicOrder() override; private: AttributeVector attributes_; }; size_t VectorBindings::size() { return attributes_.size(); } bool VectorBindings::empty() { return attributes_.empty(); } void VectorBindings::merge(Bindings& other) { AttributeVector new_attributes; new_attributes.reserve(size() + other.size()); auto m_it = attributes_.begin(); auto other_it = other.begin(); while (other_it != other.end() && m_it != attributes_.end()) { if (other_it->first < m_it->first) { new_attributes.push_back(*(m_it++)); } else { if (m_it->first == other_it->first) { ++m_it; } new_attributes.push_back(*(other_it++)); } } if (m_it != attributes_.end()) { std::copy(m_it, attributes_.end(), std::back_inserter(new_attributes)); } if (other_it != other.end()) { std::copy(other_it, other.end(), std::back_inserter(new_attributes)); } new_attributes.shrink_to_fit(); attributes_ = new_attributes; } void VectorBindings::push_back(const Attr& attr) { attributes_.emplace_back(attr.name, attr); } std::vector<const Attr*> VectorBindings::lexicographicOrder() { std::vector<const Attr*> result(attributes_.size()); for (auto& [_, attr] : attributes_) { result.push_back(&attr); } return result; } Bindings::iterator VectorBindings::find(const Symbol& name) { return BindingsIterator{ std::find_if(attributes_.begin(), attributes_.end(), [&name](const auto& pair) { return pair.first == name; })}; } Bindings::iterator VectorBindings::begin() { return BindingsIterator{attributes_.begin()}; } Bindings::iterator VectorBindings::end() { return BindingsIterator{attributes_.end()}; } Bindings* Bindings::NewGC(size_t capacity) { if (capacity > ATTRS_CAPACITY_PIVOT) { return new (GC) BTreeBindings; } else { return new (GC) VectorBindings(capacity); } } void EvalState::mkAttrs(Value& v, size_t capacity) { clearValue(v); v.type = tAttrs; v.attrs = Bindings::NewGC(capacity); assert(v.attrs->begin() == v.attrs->begin()); assert(v.attrs->end() == v.attrs->end()); nrAttrsets++; nrAttrsInAttrsets += capacity; } /* Create a new attribute named 'name' on an existing attribute set stored in 'vAttrs' and return the newly allocated Value which is associated with this attribute. */ Value* EvalState::allocAttr(Value& vAttrs, const Symbol& name) { Value* v = allocValue(); vAttrs.attrs->push_back(Attr(name, v)); return v; } } // namespace nix