// Copyright 2017 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #ifndef ABSL_RANDOM_INTERNAL_SEED_MATERIAL_H_ #define ABSL_RANDOM_INTERNAL_SEED_MATERIAL_H_ #include <cassert> #include <cstdint> #include <cstdlib> #include <string> #include <vector> #include "absl/base/attributes.h" #include "absl/random/internal/fast_uniform_bits.h" #include "absl/types/optional.h" #include "absl/types/span.h" namespace absl { ABSL_NAMESPACE_BEGIN namespace random_internal { // Returns the number of 32-bit blocks needed to contain the given number of // bits. constexpr size_t SeedBitsToBlocks(size_t seed_size) { return (seed_size + 31) / 32; } // Amount of entropy (measured in bits) used to instantiate a Seed Sequence, // with which to create a URBG. constexpr size_t kEntropyBitsNeeded = 256; // Amount of entropy (measured in 32-bit blocks) used to instantiate a Seed // Sequence, with which to create a URBG. constexpr size_t kEntropyBlocksNeeded = random_internal::SeedBitsToBlocks(kEntropyBitsNeeded); static_assert(kEntropyBlocksNeeded > 0, "Entropy used to seed URBGs must be nonzero."); // Attempts to fill a span of uint32_t-values using an OS-provided source of // true entropy (eg. /dev/urandom) into an array of uint32_t blocks of data. The // resulting array may be used to initialize an instance of a class conforming // to the C++ Standard "Seed Sequence" concept [rand.req.seedseq]. // // If values.data() == nullptr, the behavior is undefined. ABSL_MUST_USE_RESULT bool ReadSeedMaterialFromOSEntropy(absl::Span<uint32_t> values); // Attempts to fill a span of uint32_t-values using variates generated by an // existing instance of a class conforming to the C++ Standard "Uniform Random // Bit Generator" concept [rand.req.urng]. The resulting data may be used to // initialize an instance of a class conforming to the C++ Standard // "Seed Sequence" concept [rand.req.seedseq]. // // If urbg == nullptr or values.data() == nullptr, the behavior is undefined. template <typename URBG> ABSL_MUST_USE_RESULT bool ReadSeedMaterialFromURBG( URBG* urbg, absl::Span<uint32_t> values) { random_internal::FastUniformBits<uint32_t> distr; assert(urbg != nullptr && values.data() != nullptr); if (urbg == nullptr || values.data() == nullptr) { return false; } for (uint32_t& seed_value : values) { seed_value = distr(*urbg); } return true; } // Mixes given sequence of values with into given sequence of seed material. // Time complexity of this function is O(sequence.size() * // seed_material.size()). // // Algorithm is based on code available at // https://gist.github.com/imneme/540829265469e673d045 // by Melissa O'Neill. void MixIntoSeedMaterial(absl::Span<const uint32_t> sequence, absl::Span<uint32_t> seed_material); // Returns salt value. // // Salt is obtained only once and stored in static variable. // // May return empty value if optaining the salt was not possible. absl::optional<uint32_t> GetSaltMaterial(); } // namespace random_internal ABSL_NAMESPACE_END } // namespace absl #endif // ABSL_RANDOM_INTERNAL_SEED_MATERIAL_H_