// // Copyright 2020 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include <stdint.h> #include <string> #include <vector> #include "absl/flags/flag.h" #include "absl/flags/marshalling.h" #include "absl/flags/parse.h" #include "absl/flags/reflection.h" #include "absl/strings/string_view.h" #include "absl/time/time.h" #include "absl/types/optional.h" #include "benchmark/benchmark.h" namespace { using String = std::string; using VectorOfStrings = std::vector<std::string>; using AbslDuration = absl::Duration; // We do not want to take over marshalling for the types absl::optional<int>, // absl::optional<std::string> which we do not own. Instead we introduce unique // "aliases" to these types, which we do. using AbslOptionalInt = absl::optional<int>; struct OptionalInt : AbslOptionalInt { using AbslOptionalInt::AbslOptionalInt; }; // Next two functions represent Abseil Flags marshalling for OptionalInt. bool AbslParseFlag(absl::string_view src, OptionalInt* flag, std::string* error) { int val; if (src.empty()) flag->reset(); else if (!absl::ParseFlag(src, &val, error)) return false; *flag = val; return true; } std::string AbslUnparseFlag(const OptionalInt& flag) { return !flag ? "" : absl::UnparseFlag(*flag); } using AbslOptionalString = absl::optional<std::string>; struct OptionalString : AbslOptionalString { using AbslOptionalString::AbslOptionalString; }; // Next two functions represent Abseil Flags marshalling for OptionalString. bool AbslParseFlag(absl::string_view src, OptionalString* flag, std::string* error) { std::string val; if (src.empty()) flag->reset(); else if (!absl::ParseFlag(src, &val, error)) return false; *flag = val; return true; } std::string AbslUnparseFlag(const OptionalString& flag) { return !flag ? "" : absl::UnparseFlag(*flag); } struct UDT { UDT() = default; UDT(const UDT&) {} UDT& operator=(const UDT&) { return *this; } }; // Next two functions represent Abseil Flags marshalling for UDT. bool AbslParseFlag(absl::string_view, UDT*, std::string*) { return true; } std::string AbslUnparseFlag(const UDT&) { return ""; } } // namespace #define BENCHMARKED_TYPES(A) \ A(bool) \ A(int16_t) \ A(uint16_t) \ A(int32_t) \ A(uint32_t) \ A(int64_t) \ A(uint64_t) \ A(double) \ A(float) \ A(String) \ A(VectorOfStrings) \ A(OptionalInt) \ A(OptionalString) \ A(AbslDuration) \ A(UDT) #define FLAG_DEF(T) ABSL_FLAG(T, T##_flag, {}, ""); BENCHMARKED_TYPES(FLAG_DEF) // Register thousands of flags to bloat up the size of the registry. // This mimics real life production binaries. #define DEFINE_FLAG_0(name) ABSL_FLAG(int, name, 0, ""); #define DEFINE_FLAG_1(name) DEFINE_FLAG_0(name##0) DEFINE_FLAG_0(name##1) #define DEFINE_FLAG_2(name) DEFINE_FLAG_1(name##0) DEFINE_FLAG_1(name##1) #define DEFINE_FLAG_3(name) DEFINE_FLAG_2(name##0) DEFINE_FLAG_2(name##1) #define DEFINE_FLAG_4(name) DEFINE_FLAG_3(name##0) DEFINE_FLAG_3(name##1) #define DEFINE_FLAG_5(name) DEFINE_FLAG_4(name##0) DEFINE_FLAG_4(name##1) #define DEFINE_FLAG_6(name) DEFINE_FLAG_5(name##0) DEFINE_FLAG_5(name##1) #define DEFINE_FLAG_7(name) DEFINE_FLAG_6(name##0) DEFINE_FLAG_6(name##1) #define DEFINE_FLAG_8(name) DEFINE_FLAG_7(name##0) DEFINE_FLAG_7(name##1) #define DEFINE_FLAG_9(name) DEFINE_FLAG_8(name##0) DEFINE_FLAG_8(name##1) #define DEFINE_FLAG_10(name) DEFINE_FLAG_9(name##0) DEFINE_FLAG_9(name##1) #define DEFINE_FLAG_11(name) DEFINE_FLAG_10(name##0) DEFINE_FLAG_10(name##1) #define DEFINE_FLAG_12(name) DEFINE_FLAG_11(name##0) DEFINE_FLAG_11(name##1) DEFINE_FLAG_12(bloat_flag_); namespace { #define BM_GetFlag(T) \ void BM_GetFlag_##T(benchmark::State& state) { \ for (auto _ : state) { \ benchmark::DoNotOptimize(absl::GetFlag(FLAGS_##T##_flag)); \ } \ } \ BENCHMARK(BM_GetFlag_##T); BENCHMARKED_TYPES(BM_GetFlag) void BM_ThreadedFindCommandLineFlag(benchmark::State& state) { char dummy[] = "dummy"; char* argv[] = {dummy}; // We need to ensure that flags have been parsed. That is where the registry // is finalized. absl::ParseCommandLine(1, argv); for (auto s : state) { benchmark::DoNotOptimize( absl::FindCommandLineFlag("bloat_flag_010101010101")); } } BENCHMARK(BM_ThreadedFindCommandLineFlag)->ThreadRange(1, 16); } // namespace #define InvokeGetFlag(T) \ T AbslInvokeGetFlag##T() { return absl::GetFlag(FLAGS_##T##_flag); } \ int odr##T = (benchmark::DoNotOptimize(AbslInvokeGetFlag##T), 1); BENCHMARKED_TYPES(InvokeGetFlag) // To veiw disassembly use: gdb ${BINARY} -batch -ex "disassemble /s $FUNC"