// // Copyright 2019 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ----------------------------------------------------------------------------- // File: flag.h // ----------------------------------------------------------------------------- // // This header file defines the `absl::Flag<T>` type for holding command-line // flag data, and abstractions to create, get and set such flag data. // // It is important to note that this type is **unspecified** (an implementation // detail) and you do not construct or manipulate actual `absl::Flag<T>` // instances. Instead, you define and declare flags using the // `ABSL_FLAG()` and `ABSL_DECLARE_FLAG()` macros, and get and set flag values // using the `absl::GetFlag()` and `absl::SetFlag()` functions. #ifndef ABSL_FLAGS_FLAG_H_ #define ABSL_FLAGS_FLAG_H_ #include <string> #include <type_traits> #include "absl/base/attributes.h" #include "absl/base/config.h" #include "absl/base/optimization.h" #include "absl/flags/config.h" #include "absl/flags/internal/flag.h" #include "absl/flags/internal/registry.h" #include "absl/strings/string_view.h" namespace absl { ABSL_NAMESPACE_BEGIN // Flag // // An `absl::Flag` holds a command-line flag value, providing a runtime // parameter to a binary. Such flags should be defined in the global namespace // and (preferably) in the module containing the binary's `main()` function. // // You should not construct and cannot use the `absl::Flag` type directly; // instead, you should declare flags using the `ABSL_DECLARE_FLAG()` macro // within a header file, and define your flag using `ABSL_FLAG()` within your // header's associated `.cc` file. Such flags will be named `FLAGS_name`. // // Example: // // .h file // // // Declares usage of a flag named "FLAGS_count" // ABSL_DECLARE_FLAG(int, count); // // .cc file // // // Defines a flag named "FLAGS_count" with a default `int` value of 0. // ABSL_FLAG(int, count, 0, "Count of items to process"); // // No public methods of `absl::Flag<T>` are part of the Abseil Flags API. #if !defined(_MSC_VER) || defined(__clang__) template <typename T> using Flag = flags_internal::Flag<T>; #else // MSVC debug builds do not implement initialization with constexpr constructors // correctly. To work around this we add a level of indirection, so that the // class `absl::Flag` contains an `internal::Flag*` (instead of being an alias // to that class) and dynamically allocates an instance when necessary. We also // forward all calls to internal::Flag methods via trampoline methods. In this // setup the `absl::Flag` class does not have constructor and virtual methods, // all the data members are public and thus MSVC is able to initialize it at // link time. To deal with multiple threads accessing the flag for the first // time concurrently we use an atomic boolean indicating if flag object is // initialized. We also employ the double-checked locking pattern where the // second level of protection is a global Mutex, so if two threads attempt to // construct the flag concurrently only one wins. // This solution is based on a recomendation here: // https://developercommunity.visualstudio.com/content/problem/336946/class-with-constexpr-constructor-not-using-static.html?childToView=648454#comment-648454 namespace flags_internal { absl::Mutex* GetGlobalConstructionGuard(); } // namespace flags_internal template <typename T> class Flag { public: // No constructor and destructor to ensure this is an aggregate type. // Visual Studio 2015 still requires the constructor for class to be // constexpr initializable. #if _MSC_VER <= 1900 constexpr Flag(const char* name, const char* filename, const flags_internal::HelpGenFunc help_gen, const flags_internal::FlagDfltGenFunc default_value_gen) : name_(name), filename_(filename), help_gen_(help_gen), default_value_gen_(default_value_gen), inited_(false), impl_(nullptr) {} #endif flags_internal::Flag<T>& GetImpl() const { if (!inited_.load(std::memory_order_acquire)) { absl::MutexLock l(flags_internal::GetGlobalConstructionGuard()); if (inited_.load(std::memory_order_acquire)) { return *impl_; } impl_ = new flags_internal::Flag<T>( name_, filename_, {flags_internal::FlagHelpMsg(help_gen_), flags_internal::FlagHelpKind::kGenFunc}, {flags_internal::FlagDefaultSrc(default_value_gen_), flags_internal::FlagDefaultKind::kGenFunc}); inited_.store(true, std::memory_order_release); } return *impl_; } // Public methods of `absl::Flag<T>` are NOT part of the Abseil Flags API. // See https://abseil.io/docs/cpp/guides/flags bool IsRetired() const { return GetImpl().IsRetired(); } absl::string_view Name() const { return GetImpl().Name(); } std::string Help() const { return GetImpl().Help(); } bool IsModified() const { return GetImpl().IsModified(); } bool IsSpecifiedOnCommandLine() const { return GetImpl().IsSpecifiedOnCommandLine(); } std::string Filename() const { return GetImpl().Filename(); } std::string DefaultValue() const { return GetImpl().DefaultValue(); } std::string CurrentValue() const { return GetImpl().CurrentValue(); } template <typename U> inline bool IsOfType() const { return GetImpl().template IsOfType<U>(); } T Get() const { return flags_internal::FlagImplPeer::InvokeGet<T>(GetImpl()); } void Set(const T& v) { flags_internal::FlagImplPeer::InvokeSet(GetImpl(), v); } void InvokeCallback() { GetImpl().InvokeCallback(); } const CommandLineFlag& Reflect() const { return flags_internal::FlagImplPeer::InvokeReflect(GetImpl()); } // The data members are logically private, but they need to be public for // this to be an aggregate type. const char* name_; const char* filename_; const flags_internal::HelpGenFunc help_gen_; const flags_internal::FlagDfltGenFunc default_value_gen_; mutable std::atomic<bool> inited_; mutable flags_internal::Flag<T>* impl_; }; #endif // GetFlag() // // Returns the value (of type `T`) of an `absl::Flag<T>` instance, by value. Do // not construct an `absl::Flag<T>` directly and call `absl::GetFlag()`; // instead, refer to flag's constructed variable name (e.g. `FLAGS_name`). // Because this function returns by value and not by reference, it is // thread-safe, but note that the operation may be expensive; as a result, avoid // `absl::GetFlag()` within any tight loops. // // Example: // // // FLAGS_count is a Flag of type `int` // int my_count = absl::GetFlag(FLAGS_count); // // // FLAGS_firstname is a Flag of type `std::string` // std::string first_name = absl::GetFlag(FLAGS_firstname); template <typename T> ABSL_MUST_USE_RESULT T GetFlag(const absl::Flag<T>& flag) { return flags_internal::FlagImplPeer::InvokeGet<T>(flag); } // SetFlag() // // Sets the value of an `absl::Flag` to the value `v`. Do not construct an // `absl::Flag<T>` directly and call `absl::SetFlag()`; instead, use the // flag's variable name (e.g. `FLAGS_name`). This function is // thread-safe, but is potentially expensive. Avoid setting flags in general, // but especially within performance-critical code. template <typename T> void SetFlag(absl::Flag<T>* flag, const T& v) { flags_internal::FlagImplPeer::InvokeSet(*flag, v); } // Overload of `SetFlag()` to allow callers to pass in a value that is // convertible to `T`. E.g., use this overload to pass a "const char*" when `T` // is `std::string`. template <typename T, typename V> void SetFlag(absl::Flag<T>* flag, const V& v) { T value(v); flags_internal::FlagImplPeer::InvokeSet(*flag, value); } // GetFlagReflectionHandle() // // Returns the reflection handle corresponding to specified Abseil Flag // instance. Use this handle to access flag's reflection information, like name, // location, default value etc. // // Example: // // std::string = absl::GetFlagReflectionHandle(FLAGS_count).DefaultValue(); template <typename T> const CommandLineFlag& GetFlagReflectionHandle(const absl::Flag<T>& f) { return flags_internal::FlagImplPeer::InvokeReflect(f); } ABSL_NAMESPACE_END } // namespace absl // ABSL_FLAG() // // This macro defines an `absl::Flag<T>` instance of a specified type `T`: // // ABSL_FLAG(T, name, default_value, help); // // where: // // * `T` is a supported flag type (see the list of types in `marshalling.h`), // * `name` designates the name of the flag (as a global variable // `FLAGS_name`), // * `default_value` is an expression holding the default value for this flag // (which must be implicitly convertible to `T`), // * `help` is the help text, which can also be an expression. // // This macro expands to a flag named 'FLAGS_name' of type 'T': // // absl::Flag<T> FLAGS_name = ...; // // Note that all such instances are created as global variables. // // For `ABSL_FLAG()` values that you wish to expose to other translation units, // it is recommended to define those flags within the `.cc` file associated with // the header where the flag is declared. // // Note: do not construct objects of type `absl::Flag<T>` directly. Only use the // `ABSL_FLAG()` macro for such construction. #define ABSL_FLAG(Type, name, default_value, help) \ ABSL_FLAG_IMPL(Type, name, default_value, help) // ABSL_FLAG().OnUpdate() // // Defines a flag of type `T` with a callback attached: // // ABSL_FLAG(T, name, default_value, help).OnUpdate(callback); // // After any setting of the flag value, the callback will be called at least // once. A rapid sequence of changes may be merged together into the same // callback. No concurrent calls to the callback will be made for the same // flag. Callbacks are allowed to read the current value of the flag but must // not mutate that flag. // // The update mechanism guarantees "eventual consistency"; if the callback // derives an auxiliary data structure from the flag value, it is guaranteed // that eventually the flag value and the derived data structure will be // consistent. // // Note: ABSL_FLAG.OnUpdate() does not have a public definition. Hence, this // comment serves as its API documentation. // ----------------------------------------------------------------------------- // Implementation details below this section // ----------------------------------------------------------------------------- // ABSL_FLAG_IMPL macro definition conditional on ABSL_FLAGS_STRIP_NAMES #if !defined(_MSC_VER) || defined(__clang__) #define ABSL_FLAG_IMPL_FLAG_PTR(flag) flag #define ABSL_FLAG_IMPL_HELP_ARG(name) \ absl::flags_internal::HelpArg<AbslFlagHelpGenFor##name>( \ FLAGS_help_storage_##name) #define ABSL_FLAG_IMPL_DEFAULT_ARG(Type, name) \ absl::flags_internal::DefaultArg<Type, AbslFlagDefaultGenFor##name>(0) #else #define ABSL_FLAG_IMPL_FLAG_PTR(flag) flag.GetImpl() #define ABSL_FLAG_IMPL_HELP_ARG(name) &AbslFlagHelpGenFor##name::NonConst #define ABSL_FLAG_IMPL_DEFAULT_ARG(Type, name) &AbslFlagDefaultGenFor##name::Gen #endif #if ABSL_FLAGS_STRIP_NAMES #define ABSL_FLAG_IMPL_FLAGNAME(txt) "" #define ABSL_FLAG_IMPL_FILENAME() "" #define ABSL_FLAG_IMPL_REGISTRAR(T, flag) \ absl::flags_internal::FlagRegistrar<T, false>(ABSL_FLAG_IMPL_FLAG_PTR(flag)) #else #define ABSL_FLAG_IMPL_FLAGNAME(txt) txt #define ABSL_FLAG_IMPL_FILENAME() __FILE__ #define ABSL_FLAG_IMPL_REGISTRAR(T, flag) \ absl::flags_internal::FlagRegistrar<T, true>(ABSL_FLAG_IMPL_FLAG_PTR(flag)) #endif // ABSL_FLAG_IMPL macro definition conditional on ABSL_FLAGS_STRIP_HELP #if ABSL_FLAGS_STRIP_HELP #define ABSL_FLAG_IMPL_FLAGHELP(txt) absl::flags_internal::kStrippedFlagHelp #else #define ABSL_FLAG_IMPL_FLAGHELP(txt) txt #endif // AbslFlagHelpGenFor##name is used to encapsulate both immediate (method Const) // and lazy (method NonConst) evaluation of help message expression. We choose // between the two via the call to HelpArg in absl::Flag instantiation below. // If help message expression is constexpr evaluable compiler will optimize // away this whole struct. // TODO(rogeeff): place these generated structs into local namespace and apply // ABSL_INTERNAL_UNIQUE_SHORT_NAME. // TODO(rogeeff): Apply __attribute__((nodebug)) to FLAGS_help_storage_##name #define ABSL_FLAG_IMPL_DECLARE_HELP_WRAPPER(name, txt) \ struct AbslFlagHelpGenFor##name { \ /* The expression is run in the caller as part of the */ \ /* default value argument. That keeps temporaries alive */ \ /* long enough for NonConst to work correctly. */ \ static constexpr absl::string_view Value( \ absl::string_view v = ABSL_FLAG_IMPL_FLAGHELP(txt)) { \ return v; \ } \ static std::string NonConst() { return std::string(Value()); } \ }; \ constexpr auto FLAGS_help_storage_##name ABSL_INTERNAL_UNIQUE_SMALL_NAME() \ ABSL_ATTRIBUTE_SECTION_VARIABLE(flags_help_cold) = \ absl::flags_internal::HelpStringAsArray<AbslFlagHelpGenFor##name>( \ 0); #define ABSL_FLAG_IMPL_DECLARE_DEF_VAL_WRAPPER(name, Type, default_value) \ struct AbslFlagDefaultGenFor##name { \ Type value = absl::flags_internal::InitDefaultValue<Type>(default_value); \ static void Gen(void* p) { \ new (p) Type(AbslFlagDefaultGenFor##name{}.value); \ } \ }; // ABSL_FLAG_IMPL // // Note: Name of registrar object is not arbitrary. It is used to "grab" // global name for FLAGS_no<flag_name> symbol, thus preventing the possibility // of defining two flags with names foo and nofoo. #define ABSL_FLAG_IMPL(Type, name, default_value, help) \ namespace absl /* block flags in namespaces */ {} \ ABSL_FLAG_IMPL_DECLARE_DEF_VAL_WRAPPER(name, Type, default_value) \ ABSL_FLAG_IMPL_DECLARE_HELP_WRAPPER(name, help) \ ABSL_CONST_INIT absl::Flag<Type> FLAGS_##name{ \ ABSL_FLAG_IMPL_FLAGNAME(#name), ABSL_FLAG_IMPL_FILENAME(), \ ABSL_FLAG_IMPL_HELP_ARG(name), ABSL_FLAG_IMPL_DEFAULT_ARG(Type, name)}; \ extern absl::flags_internal::FlagRegistrarEmpty FLAGS_no##name; \ absl::flags_internal::FlagRegistrarEmpty FLAGS_no##name = \ ABSL_FLAG_IMPL_REGISTRAR(Type, FLAGS_##name) // ABSL_RETIRED_FLAG // // Designates the flag (which is usually pre-existing) as "retired." A retired // flag is a flag that is now unused by the program, but may still be passed on // the command line, usually by production scripts. A retired flag is ignored // and code can't access it at runtime. // // This macro registers a retired flag with given name and type, with a name // identical to the name of the original flag you are retiring. The retired // flag's type can change over time, so that you can retire code to support a // custom flag type. // // This macro has the same signature as `ABSL_FLAG`. To retire a flag, simply // replace an `ABSL_FLAG` definition with `ABSL_RETIRED_FLAG`, leaving the // arguments unchanged (unless of course you actually want to retire the flag // type at this time as well). // // `default_value` is only used as a double check on the type. `explanation` is // unused. // TODO(rogeeff): replace RETIRED_FLAGS with FLAGS once forward declarations of // retired flags are cleaned up. #define ABSL_RETIRED_FLAG(type, name, default_value, explanation) \ static absl::flags_internal::RetiredFlag<type> RETIRED_FLAGS_##name; \ ABSL_ATTRIBUTE_UNUSED static const auto RETIRED_FLAGS_REG_##name = \ (RETIRED_FLAGS_##name.Retire(#name), \ ::absl::flags_internal::FlagRegistrarEmpty{}) #endif // ABSL_FLAGS_FLAG_H_