// // Copyright 2020 The Abseil Authors. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ----------------------------------------------------------------------------- // File: commandlineflag.h // ----------------------------------------------------------------------------- // // This header file defines the `CommandLineFlag`, which acts as a type-erased // handle for accessing metadata about the Abseil Flag in question. // // Because an actual Abseil flag is of an unspecified type, you should not // manipulate or interact directly with objects of that type. Instead, use the // CommandLineFlag type as an intermediary. #ifndef ABSL_FLAGS_COMMANDLINEFLAG_H_ #define ABSL_FLAGS_COMMANDLINEFLAG_H_ #include <memory> #include <string> #include "absl/base/config.h" #include "absl/base/internal/fast_type_id.h" #include "absl/flags/internal/commandlineflag.h" #include "absl/strings/string_view.h" #include "absl/types/optional.h" namespace absl { ABSL_NAMESPACE_BEGIN namespace flags_internal { class PrivateHandleAccessor; } // namespace flags_internal // CommandLineFlag // // This type acts as a type-erased handle for an instance of an Abseil Flag and // holds reflection information pertaining to that flag. Use CommandLineFlag to // access a flag's name, location, help string etc. // // To obtain an absl::CommandLineFlag, invoke `absl::FindCommandLineFlag()` // passing it the flag name string. // // Example: // // // Obtain reflection handle for a flag named "flagname". // const absl::CommandLineFlag* my_flag_data = // absl::FindCommandLineFlag("flagname"); // // // Now you can get flag info from that reflection handle. // std::string flag_location = my_flag_data->Filename(); // ... class CommandLineFlag { public: constexpr CommandLineFlag() = default; // Not copyable/assignable. CommandLineFlag(const CommandLineFlag&) = delete; CommandLineFlag& operator=(const CommandLineFlag&) = delete; // absl::CommandLineFlag::IsOfType() // // Return true iff flag has type T. template <typename T> inline bool IsOfType() const { return TypeId() == base_internal::FastTypeId<T>(); } // absl::CommandLineFlag::TryGet() // // Attempts to retrieve the flag value. Returns value on success, // absl::nullopt otherwise. template <typename T> absl::optional<T> TryGet() const { if (IsRetired() || !IsOfType<T>()) { return absl::nullopt; } // Implementation notes: // // We are wrapping a union around the value of `T` to serve three purposes: // // 1. `U.value` has correct size and alignment for a value of type `T` // 2. The `U.value` constructor is not invoked since U's constructor does // not do it explicitly. // 3. The `U.value` destructor is invoked since U's destructor does it // explicitly. This makes `U` a kind of RAII wrapper around non default // constructible value of T, which is destructed when we leave the // scope. We do need to destroy U.value, which is constructed by // CommandLineFlag::Read even though we left it in a moved-from state // after std::move. // // All of this serves to avoid requiring `T` being default constructible. union U { T value; U() {} ~U() { value.~T(); } }; U u; Read(&u.value); return std::move(u.value); } // absl::CommandLineFlag::Name() // // Returns name of this flag. virtual absl::string_view Name() const = 0; // absl::CommandLineFlag::Filename() // // Returns name of the file where this flag is defined. virtual std::string Filename() const = 0; // absl::CommandLineFlag::Help() // // Returns help message associated with this flag. virtual std::string Help() const = 0; // absl::CommandLineFlag::IsRetired() // // Returns true iff this object corresponds to retired flag. virtual bool IsRetired() const; // absl::CommandLineFlag::DefaultValue() // // Returns the default value for this flag. virtual std::string DefaultValue() const = 0; // absl::CommandLineFlag::CurrentValue() // // Returns the current value for this flag. virtual std::string CurrentValue() const = 0; // absl::CommandLineFlag::ParseFrom() // // Sets the value of the flag based on specified string `value`. If the flag // was successfully set to new value, it returns true. Otherwise, sets `error` // to indicate the error, leaves the flag unchanged, and returns false. bool ParseFrom(absl::string_view value, std::string* error); protected: ~CommandLineFlag() = default; private: friend class flags_internal::PrivateHandleAccessor; // Sets the value of the flag based on specified string `value`. If the flag // was successfully set to new value, it returns true. Otherwise, sets `error` // to indicate the error, leaves the flag unchanged, and returns false. There // are three ways to set the flag's value: // * Update the current flag value // * Update the flag's default value // * Update the current flag value if it was never set before // The mode is selected based on `set_mode` parameter. virtual bool ParseFrom(absl::string_view value, flags_internal::FlagSettingMode set_mode, flags_internal::ValueSource source, std::string& error) = 0; // Returns id of the flag's value type. virtual flags_internal::FlagFastTypeId TypeId() const = 0; // Interface to save flag to some persistent state. Returns current flag state // or nullptr if flag does not support saving and restoring a state. virtual std::unique_ptr<flags_internal::FlagStateInterface> SaveState() = 0; // Copy-construct a new value of the flag's type in a memory referenced by // the dst based on the current flag's value. virtual void Read(void* dst) const = 0; // To be deleted. Used to return true if flag's current value originated from // command line. virtual bool IsSpecifiedOnCommandLine() const = 0; // Validates supplied value usign validator or parseflag routine virtual bool ValidateInputValue(absl::string_view value) const = 0; // Checks that flags default value can be converted to string and back to the // flag's value type. virtual void CheckDefaultValueParsingRoundtrip() const = 0; }; ABSL_NAMESPACE_END } // namespace absl #endif // ABSL_FLAGS_COMMANDLINEFLAG_H_