1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
|
#include "libexpr/attr-set.hh"
#include <new>
#include <absl/container/btree_map.h>
#include <gc/gc_cpp.h>
#include <glog/logging.h>
#include "libexpr/eval-inline.hh"
namespace nix {
// This function inherits its name from previous implementations, in
// which Bindings was backed by an array of elements which was scanned
// linearly.
//
// In that setup, inserting duplicate elements would always yield the
// first element (until the next sort, which wasn't stable, after
// which things are more or less undefined).
//
// This behaviour is mimicked by using .insert(), which will *not*
// override existing values.
void Bindings::push_back(const Attr& attr) {
auto [_, inserted] = attributes_.insert({attr.name, attr});
if (!inserted) {
DLOG(WARNING) << "attempted to insert duplicate attribute for key '"
<< attr.name << "'";
}
}
// Insert or assign (i.e. replace) a value in the attribute set.
void Bindings::insert_or_assign(const Attr& attr) {
attributes_.insert_or_assign(attr.name, attr);
}
size_t Bindings::size() { return attributes_.size(); }
bool Bindings::empty() { return attributes_.empty(); }
std::vector<const Attr*> Bindings::lexicographicOrder() {
std::vector<const Attr*> res;
res.reserve(attributes_.size());
for (const auto& [key, value] : attributes_) {
res.emplace_back(&value);
}
return res;
}
Bindings::iterator Bindings::find(const Symbol& name) {
return attributes_.find(name);
}
Bindings::iterator Bindings::begin() { return attributes_.begin(); }
Bindings::iterator Bindings::end() { return attributes_.end(); }
void Bindings::merge(const Bindings& other) {
for (auto& [key, value] : other.attributes_) {
this->attributes_[key] = value;
}
}
Bindings* Bindings::NewGC() { return new (GC) Bindings; }
void EvalState::mkAttrs(Value& v, size_t capacity) {
clearValue(v);
v.type = tAttrs;
v.attrs = Bindings::NewGC();
nrAttrsets++;
nrAttrsInAttrsets += capacity;
}
/* Create a new attribute named 'name' on an existing attribute set stored
in 'vAttrs' and return the newly allocated Value which is associated with
this attribute. */
Value* EvalState::allocAttr(Value& vAttrs, const Symbol& name) {
Value* v = allocValue();
vAttrs.attrs->push_back(Attr(name, v));
return v;
}
} // namespace nix
|