welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Press ? for help. dead: - You have died... - You die... - You perish... - You have perished... generic: continue: Press enter to continue... save: disabled: "Sorry, saving is currently disabled" location: "Enter filename to save to: " overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? " quit: confirm: Really quit without saving? entities: description: You see here {{entityDescriptions}} say: creature: visible: The {{creature.creatureType.name}} {{creature.creatureType.sayVerb}} "{{message}}" invisible: You hear something yell "{{message}}" in the distance pickUp: menu: What would you like to pick up? pickUp: You pick up the {{item.itemType.name}}. nothingToPickUp: "There's nothing here to pick up" cant: goUp: - You can't go up here - There's nothing here that would let you go up goDown: - You can't go down here - There's nothing here that would let you go down open: prompt: Direction to open (hjklybnu.)? success: "You open the door." locked: "That door is locked" nothingToOpen: "There's nothing to open there." alreadyOpen: "That door is already open." close: prompt: Direction to close (hjklybnu.)? success: - You close the door. - You shut the door. nothingToClose: "There's nothing to close there." alreadyClosed: "That door is already closed." blocked: "The {{entityDescriptions}} {{blockOrBlocks}} the door!" look: prompt: Select a position on the map to describe (use Enter to confirm) nothing: There's nothing there character: namePrompt: "What's your name? " body: knuckles: calluses: - You've started developing calluses on your knuckles from all the punching you've been doing. - You've been fighting with your fists so much they're starting to develop calluses. combat: nothingToAttack: There's nothing to attack there. menu: Which creature would you like to attack? fistSelfDamage: - You hit so hard with your fists you hurt yourself! - The punch leaves your knuckles bloody! fistExtraSelfDamage: - You hurt your already-bloody fists with the strike! - Ouch! Your fists were already bleeding! hit: fists: - You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot. - You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles. generic: - You hit the {{creature.creatureType.name}}. - You attack the {{creature.creatureType.name}}. creatureAttack: natural: The {{creature.creatureType.name}} {{attackDescription}}. genericWeapon: The {{creature.creatureType.name}} attacks you with its {{item.itemType.name}}. killed: - You kill the {{creature.creatureType.name}}! - You've killed the {{creature.creatureType.name}}! debug: toggleRevealAll: revealAll now set to {{revealAll}} eat: noFood: - You have nothing edible. - You don't have any food. - You don't have anything to eat. - You search your pockets for something edible, and come up short. menuPrompt: What would you like to eat? eat: You eat the {{item.itemType.name}}. read: prompt: Direction to read (hjklybnu.)? nothing: "There's nothing there to read" result: "\"{{message}}\"" inventory: describe: select: Select an item in your inventory to describe nothing: You aren't carrying anything wield: nothing: - You aren't carrying anything you can wield - You can't wield anything in your backpack - You can't wield anything currently in your backpack menu: What would you like to wield? hand: Wield in which hand? wielded: You wield the {{item.wieldedItem.itemType.name}} in {{hand}} fire: nothing: - You don't currently have anything you can throw - You don't have anything to throw zeroRange: - That item is too heavy to throw! - That's too heavy to throw - You're not strong enough to throw that any meaningful distance menu: What would you like to throw? target: Choose a target atRange: - It's too heavy for you to throw any further than this fired: noTarget: - You throw the {{item.itemType.name}} at the ground noDamage: - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to care. - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to do anything. - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to hurt it. someDamage: - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It hits it on the head!. drop: nothing: You aren't carrying anything menu: What would you like to drop? # TODO: use actual hands dropped: - You drop the {{item.itemType.name}}. - You drop the {{item.itemType.name}} on the ground. - You put the {{item.itemType.name}} on the ground. - You take the {{item.itemType.name}} out of your backpack and put it on the ground. - You take the {{item.itemType.name}} out of your backpack and drop it on the ground. autocommands: enemyInSight: There's a {{firstEntity.creatureType.name}} nearby! resting: Resting... doneResting: Done resting ### tutorial: message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,.