{-# LANGUAGE StandaloneDeriving #-} {-# LANGUAGE RecordWildCards #-} {-# LANGUAGE UndecidableInstances #-} {-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE GADTs #-} {-# LANGUAGE AllowAmbiguousTypes #-} -------------------------------------------------------------------------------- module Xanthous.Game.State ( GameState(..) , entities , levels , revealedPositions , messageHistory , randomGen , activePanel , promptState , characterEntityID , autocommand , savefile , memo , GamePromptState(..) -- * Game Level , GameLevel(..) , levelEntities , upStaircasePosition , levelRevealedPositions -- * Messages , MessageHistory(..) , HasMessages(..) , HasTurn(..) , HasDisplayedTurn(..) , pushMessage , previousMessage , nextTurn -- * Autocommands , Autocommand(..) , AutocommandState(..) , _NoAutocommand , _ActiveAutocommand -- * App monad , AppT(..) , AppM , runAppT -- * Entities , Draw(..) , Brain(..) , Brainless(..) , brainVia , Collision(..) , Entity(..) , SomeEntity(..) , downcastEntity , _SomeEntity , entityIs , entityTypeName -- ** Vias , Color(..) , DrawNothing(..) , DrawRawChar(..) , DrawRawCharPriority(..) , DrawCharacter(..) , DrawStyledCharacter(..) , DeriveEntity(..) -- ** Field classes , HasChar(..) , HasStyle(..) -- * Debug State , DebugState(..) , debugState , allRevealed ) where -------------------------------------------------------------------------------- import Xanthous.Prelude -------------------------------------------------------------------------------- import Data.List.NonEmpty ( NonEmpty((:|))) import qualified Data.List.NonEmpty as NonEmpty import Data.Typeable import Data.Coerce import System.Random import Test.QuickCheck import Test.QuickCheck.Arbitrary.Generic import Control.Monad.Random.Class import Control.Monad.State import Control.Monad.Trans.Control (MonadTransControl(..)) import Control.Monad.Trans.Compose import Control.Monad.Morph (MFunctor(..)) import Brick (EventM, Widget, raw, str, emptyWidget) import Data.Aeson (ToJSON(..), FromJSON(..), Value(Null)) import qualified Data.Aeson as JSON import Data.Aeson.Generic.DerivingVia import Data.Generics.Product.Fields import qualified Graphics.Vty.Attributes as Vty import qualified Graphics.Vty.Image as Vty -------------------------------------------------------------------------------- import Xanthous.Util (KnownBool(..)) import Xanthous.Data import Xanthous.Data.App import Xanthous.Data.Levels import Xanthous.Data.EntityMap (EntityMap, EntityID) import Xanthous.Data.EntityChar import Xanthous.Data.VectorBag import Xanthous.Data.Entities import Xanthous.Orphans () import Xanthous.Game.Prompt import Xanthous.Game.Env import Xanthous.Game.Memo (MemoState) -------------------------------------------------------------------------------- data MessageHistory = MessageHistory { _messages :: Map Word (NonEmpty Text) , _turn :: Word , _displayedTurn :: Maybe Word } deriving stock (Show, Eq, Generic) deriving anyclass (NFData, CoArbitrary, Function) deriving Arbitrary via GenericArbitrary MessageHistory deriving (ToJSON, FromJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] MessageHistory makeFieldsNoPrefix ''MessageHistory instance Semigroup MessageHistory where (MessageHistory msgs₁ turn₁ dt₁) <> (MessageHistory msgs₂ turn₂ dt₂) = MessageHistory (msgs₁ <> msgs₂) (max turn₁ turn₂) $ case (dt₁, dt₂) of (_, Nothing) -> Nothing (Just t, _) -> Just t (Nothing, Just t) -> Just t instance Monoid MessageHistory where mempty = MessageHistory mempty 0 Nothing type instance Element MessageHistory = [Text] instance MonoFunctor MessageHistory where omap f mh@(MessageHistory _ t _) = mh & messages . at t %~ (NonEmpty.nonEmpty . f . toList =<<) instance MonoComonad MessageHistory where oextract (MessageHistory ms t dt) = maybe [] toList $ ms ^. at (fromMaybe t dt) oextend cok mh@(MessageHistory _ t dt) = mh & messages . at (fromMaybe t dt) .~ NonEmpty.nonEmpty (cok mh) pushMessage :: Text -> MessageHistory -> MessageHistory pushMessage msg mh@(MessageHistory _ turn' _) = mh & messages . at turn' %~ \case Nothing -> Just $ msg :| mempty Just msgs -> Just $ msg <| msgs & displayedTurn .~ Nothing nextTurn :: MessageHistory -> MessageHistory nextTurn = (turn +~ 1) . (displayedTurn .~ Nothing) previousMessage :: MessageHistory -> MessageHistory previousMessage mh = mh & displayedTurn .~ maximumOf (messages . ifolded . asIndex . filtered (< mh ^. turn)) mh -------------------------------------------------------------------------------- data GamePromptState m where NoPrompt :: GamePromptState m WaitingPrompt :: Text -> Prompt m -> GamePromptState m deriving stock (Show, Generic) deriving anyclass (NFData) -- | Non-injective! We never try to serialize waiting prompts, since: -- -- * they contain callback functions -- * we can't save the game when in a prompt anyway instance ToJSON (GamePromptState m) where toJSON _ = Null -- | Always expects Null instance FromJSON (GamePromptState m) where parseJSON Null = pure NoPrompt parseJSON _ = fail "Invalid GamePromptState; expected null" instance CoArbitrary (GamePromptState m) where coarbitrary NoPrompt = variant @Int 1 coarbitrary (WaitingPrompt txt _) = variant @Int 2 . coarbitrary txt instance Function (GamePromptState m) where function = functionMap onlyNoPrompt (const NoPrompt) where onlyNoPrompt NoPrompt = () onlyNoPrompt (WaitingPrompt _ _) = error "Can't handle prompts in Function!" -------------------------------------------------------------------------------- newtype AppT m a = AppT { unAppT :: ReaderT GameEnv (StateT GameState m) a } deriving ( Functor , Applicative , Monad , MonadState GameState , MonadReader GameEnv , MonadIO ) via (ReaderT GameEnv (StateT GameState m)) deriving ( MonadTrans , MFunctor ) via (ReaderT GameEnv `ComposeT` StateT GameState) type AppM = AppT (EventM ResourceName) -------------------------------------------------------------------------------- class Draw a where drawWithNeighbors :: Neighbors (VectorBag SomeEntity) -> a -> Widget n drawWithNeighbors = const draw draw :: a -> Widget n draw = drawWithNeighbors $ pure mempty -- | higher priority gets drawn on top drawPriority :: a -> Word drawPriority = const minBound instance Draw a => Draw (Positioned a) where drawWithNeighbors ns (Positioned _ a) = drawWithNeighbors ns a draw (Positioned _ a) = draw a newtype DrawCharacter (char :: Symbol) (a :: Type) where DrawCharacter :: a -> DrawCharacter char a instance KnownSymbol char => Draw (DrawCharacter char a) where draw _ = str $ symbolVal @char Proxy data Color = Black | Red | Green | Yellow | Blue | Magenta | Cyan | White class KnownColor (color :: Color) where colorVal :: forall proxy. proxy color -> Vty.Color instance KnownColor 'Black where colorVal _ = Vty.black instance KnownColor 'Red where colorVal _ = Vty.red instance KnownColor 'Green where colorVal _ = Vty.green instance KnownColor 'Yellow where colorVal _ = Vty.yellow instance KnownColor 'Blue where colorVal _ = Vty.blue instance KnownColor 'Magenta where colorVal _ = Vty.magenta instance KnownColor 'Cyan where colorVal _ = Vty.cyan instance KnownColor 'White where colorVal _ = Vty.white class KnownMaybeColor (maybeColor :: Maybe Color) where maybeColorVal :: forall proxy. proxy maybeColor -> Maybe Vty.Color instance KnownMaybeColor 'Nothing where maybeColorVal _ = Nothing instance KnownColor color => KnownMaybeColor ('Just color) where maybeColorVal _ = Just $ colorVal @color Proxy newtype DrawStyledCharacter (fg :: Maybe Color) (bg :: Maybe Color) (char :: Symbol) (a :: Type) where DrawStyledCharacter :: a -> DrawStyledCharacter fg bg char a instance ( KnownMaybeColor fg , KnownMaybeColor bg , KnownSymbol char ) => Draw (DrawStyledCharacter fg bg char a) where draw _ = raw $ Vty.string attr $ symbolVal @char Proxy where attr = Vty.Attr { Vty.attrStyle = Vty.Default , Vty.attrForeColor = maybe Vty.Default Vty.SetTo $ maybeColorVal @fg Proxy , Vty.attrBackColor = maybe Vty.Default Vty.SetTo $ maybeColorVal @bg Proxy , Vty.attrURL = Vty.Default } instance Draw EntityChar where draw EntityChar{..} = raw $ Vty.string _style [_char] -------------------------------------------------------------------------------- newtype DrawNothing (a :: Type) = DrawNothing a instance Draw (DrawNothing a) where draw = const emptyWidget drawPriority = const 0 newtype DrawRawChar (rawField :: Symbol) (a :: Type) = DrawRawChar a instance forall rawField a raw. ( HasField rawField a a raw raw , HasChar raw EntityChar ) => Draw (DrawRawChar rawField a) where draw (DrawRawChar e) = draw $ e ^. field @rawField . char newtype DrawRawCharPriority (rawField :: Symbol) (priority :: Nat) (a :: Type) = DrawRawCharPriority a instance forall rawField priority a raw. ( HasField rawField a a raw raw , KnownNat priority , HasChar raw EntityChar ) => Draw (DrawRawCharPriority rawField priority a) where draw (DrawRawCharPriority e) = draw $ e ^. field @rawField . char drawPriority = const . fromIntegral $ natVal @priority Proxy -------------------------------------------------------------------------------- class Brain a where step :: Ticks -> Positioned a -> AppM (Positioned a) -- | Does this entity ever move on its own? entityCanMove :: a -> Bool entityCanMove = const False newtype Brainless a = Brainless a instance Brain (Brainless a) where step = const pure -- | Workaround for the inability to use DerivingVia on Brain due to the lack of -- higher-order roles (specifically AppT not having its last type argument have -- role representational bc of StateT) brainVia :: forall brain entity. (Coercible entity brain, Brain brain) => (entity -> brain) -- ^ constructor, ignored -> (Ticks -> Positioned entity -> AppM (Positioned entity)) brainVia _ ticks = fmap coerce . step ticks . coerce @_ @(Positioned brain) -------------------------------------------------------------------------------- class ( Show a, Eq a, Ord a, NFData a , ToJSON a, FromJSON a , Draw a, Brain a ) => Entity a where entityAttributes :: a -> EntityAttributes entityAttributes = const defaultEntityAttributes description :: a -> Text entityChar :: a -> EntityChar entityCollision :: a -> Maybe Collision entityCollision = const $ Just Stop data SomeEntity where SomeEntity :: forall a. (Entity a, Typeable a) => a -> SomeEntity instance Show SomeEntity where show (SomeEntity e) = "SomeEntity (" <> show e <> ")" instance Eq SomeEntity where (SomeEntity (a :: ea)) == (SomeEntity (b :: eb)) = case eqT @ea @eb of Just Refl -> a == b _ -> False instance Ord SomeEntity where compare (SomeEntity (a :: ea)) (SomeEntity (b :: eb)) = case eqT @ea @eb of Just Refl -> compare a b _ -> compare (typeRep $ Proxy @ea) (typeRep $ Proxy @eb) instance NFData SomeEntity where rnf (SomeEntity ent) = ent `deepseq` () instance ToJSON SomeEntity where toJSON (SomeEntity ent) = entityToJSON ent where entityToJSON :: forall entity. (Entity entity, Typeable entity) => entity -> JSON.Value entityToJSON entity = JSON.object [ "type" JSON..= tshow (typeRep @_ @entity Proxy) , "data" JSON..= toJSON entity ] instance Draw SomeEntity where drawWithNeighbors ns (SomeEntity ent) = drawWithNeighbors ns ent drawPriority (SomeEntity ent) = drawPriority ent instance Brain SomeEntity where step ticks (Positioned p (SomeEntity ent)) = fmap SomeEntity <$> step ticks (Positioned p ent) entityCanMove (SomeEntity ent) = entityCanMove ent downcastEntity :: forall (a :: Type). (Typeable a) => SomeEntity -> Maybe a downcastEntity (SomeEntity e) = cast e entityIs :: forall (a :: Type). (Typeable a) => SomeEntity -> Bool entityIs = isJust . downcastEntity @a _SomeEntity :: forall a. (Entity a, Typeable a) => Prism' SomeEntity a _SomeEntity = prism' SomeEntity downcastEntity -- | Get the name of the type of 'SomeEntity' as a string entityTypeName :: SomeEntity -> Text entityTypeName (SomeEntity e) = pack . tyConName . typeRepTyCon $ typeOf e newtype DeriveEntity (blocksVision :: Bool) (description :: Symbol) (entityChar :: Symbol) (entity :: Type) = DeriveEntity entity deriving newtype (Show, Eq, Ord, NFData, ToJSON, FromJSON, Draw) instance Brain entity => Brain (DeriveEntity b d c entity) where step = brainVia $ \(DeriveEntity e) -> e instance ( KnownBool blocksVision , KnownSymbol description , KnownSymbol entityChar , Show entity, Eq entity, Ord entity, NFData entity , ToJSON entity, FromJSON entity , Draw entity, Brain entity ) => Entity (DeriveEntity blocksVision description entityChar entity) where entityAttributes _ = defaultEntityAttributes & blocksVision .~ boolVal @blocksVision description _ = pack . symbolVal $ Proxy @description entityChar _ = fromString . symbolVal $ Proxy @entityChar -------------------------------------------------------------------------------- data GameLevel = GameLevel { _levelEntities :: !(EntityMap SomeEntity) , _upStaircasePosition :: !Position , _levelRevealedPositions :: !(Set Position) } deriving stock (Show, Eq, Generic) deriving anyclass (NFData) deriving (ToJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] GameLevel -------------------------------------------------------------------------------- data Autocommand = AutoMove Direction | AutoRest deriving stock (Show, Eq, Ord, Generic) deriving anyclass (NFData, Hashable, ToJSON, FromJSON, CoArbitrary, Function) deriving Arbitrary via GenericArbitrary Autocommand {-# ANN module ("HLint: ignore Use newtype instead of data" :: String) #-} data AutocommandState = NoAutocommand | ActiveAutocommand Autocommand (Async ()) deriving stock (Eq, Ord, Generic) deriving anyclass (Hashable) instance Show AutocommandState where show NoAutocommand = "NoAutocommand" show (ActiveAutocommand ac _) = "(ActiveAutocommand " <> show ac <> " )" instance ToJSON AutocommandState where toJSON = const Null instance FromJSON AutocommandState where parseJSON Null = pure NoAutocommand parseJSON _ = fail "Invalid AutocommandState; expected null" instance NFData AutocommandState where rnf NoAutocommand = () rnf (ActiveAutocommand ac t) = ac `deepseq` t `seq` () instance CoArbitrary AutocommandState where coarbitrary NoAutocommand = variant @Int 1 coarbitrary (ActiveAutocommand ac t) = variant @Int 2 . coarbitrary ac . coarbitrary (hash t) instance Function AutocommandState where function = functionMap onlyNoAC (const NoAutocommand) where onlyNoAC NoAutocommand = () onlyNoAC _ = error "Can't handle autocommands in Function" -------------------------------------------------------------------------------- data DebugState = DebugState { _allRevealed :: !Bool } deriving stock (Show, Eq, Generic) deriving anyclass (NFData, CoArbitrary, Function) deriving (ToJSON, FromJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] DebugState {-# ANN DebugState ("HLint: ignore Use newtype instead of data" :: String) #-} instance Arbitrary DebugState where arbitrary = genericArbitrary data GameState = GameState { _levels :: !(Levels GameLevel) , _characterEntityID :: !EntityID , _messageHistory :: !MessageHistory , _randomGen :: !StdGen -- | The active panel displayed in the UI, if any , _activePanel :: !(Maybe Panel) , _promptState :: !(GamePromptState AppM) , _debugState :: !DebugState , _autocommand :: !AutocommandState -- | The path to the savefile that was loaded for this game, if any , _savefile :: !(Maybe FilePath) , _memo :: MemoState } deriving stock (Show, Generic) deriving anyclass (NFData) deriving (ToJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] GameState makeLenses ''GameLevel makeLenses ''GameState entities :: Lens' GameState (EntityMap SomeEntity) entities = levels . current . levelEntities revealedPositions :: Lens' GameState (Set Position) revealedPositions = levels . current . levelRevealedPositions instance Eq GameState where (==) = (==) `on` \gs -> ( gs ^. entities , gs ^. revealedPositions , gs ^. characterEntityID , gs ^. messageHistory , gs ^. activePanel , gs ^. debugState ) -------------------------------------------------------------------------------- runAppT :: Monad m => AppT m a -> GameEnv -> GameState -> m (a, GameState) runAppT appt env initialState = flip runStateT initialState . flip runReaderT env . unAppT $ appt instance (Monad m) => MonadRandom (AppT m) where getRandomR rng = randomGen %%= randomR rng getRandom = randomGen %%= random getRandomRs rng = uses randomGen $ randomRs rng getRandoms = uses randomGen randoms instance MonadTransControl AppT where type StT AppT a = (a, GameState) liftWith f = AppT . ReaderT $ \e -> StateT $ \s -> (,s) <$> f (\action -> runAppT action e s) restoreT = AppT . ReaderT . const . StateT . const -------------------------------------------------------------------------------- makeLenses ''DebugState makePrisms ''AutocommandState