{-# LANGUAGE TemplateHaskell #-} -- | Graphics algorithms and utils for rendering things in 2D space -------------------------------------------------------------------------------- module Xanthous.Util.Graphics ( circle , filledCircle , line , straightLine , delaunay -- * Debugging and testing tools , renderBooleanGraphics , showBooleanGraphics ) where -------------------------------------------------------------------------------- import Xanthous.Prelude -------------------------------------------------------------------------------- -- https://github.com/noinia/hgeometry/issues/28 -- import qualified Algorithms.Geometry.DelaunayTriangulation.DivideAndConquer -- as Geometry import qualified Algorithms.Geometry.DelaunayTriangulation.Naive as Geometry import qualified Algorithms.Geometry.DelaunayTriangulation.Types as Geometry import Control.Monad.State (execState, State) import qualified Data.Geometry.Point as Geometry import Data.Ext ((:+)(..)) import Data.List (unfoldr) import Data.List.NonEmpty (NonEmpty((:|))) import qualified Data.List.NonEmpty as NE import Data.Ix (Ix) import Linear.V2 -------------------------------------------------------------------------------- -- | Generate a circle centered at the given point and with the given radius -- using the . -- -- Code taken from circle :: (Num i, Ord i) => (i, i) -- ^ center -> i -- ^ radius -> [(i, i)] circle (x₀, y₀) radius -- Four initial points, plus the generated points = (x₀, y₀ + radius) : (x₀, y₀ - radius) : (x₀ + radius, y₀) : (x₀ - radius, y₀) : points where -- Creates the (x, y) octet offsets, then maps them to absolute points in all octets. points = concatMap generatePoints $ unfoldr step initialValues generatePoints (x, y) = [ (x₀ `xop` x', y₀ `yop` y') | (x', y') <- [(x, y), (y, x)] , xop <- [(+), (-)] , yop <- [(+), (-)] ] initialValues = (1 - radius, 1, (-2) * radius, 0, radius) step (f, ddf_x, ddf_y, x, y) | x >= y = Nothing | otherwise = Just ((x', y'), (f', ddf_x', ddf_y', x', y')) where (f', ddf_y', y') | f >= 0 = (f + ddf_y' + ddf_x', ddf_y + 2, y - 1) | otherwise = (f + ddf_x, ddf_y, y) ddf_x' = ddf_x + 2 x' = x + 1 data FillState i = FillState { _inCircle :: Bool , _result :: NonEmpty (i, i) } makeLenses ''FillState runFillState :: NonEmpty (i, i) -> State (FillState i) a -> [(i, i)] runFillState circumference s = toList . view result . execState s $ FillState False circumference -- | Generate a *filled* circle centered at the given point and with the given -- radius by filling a circle generated with 'circle' filledCircle :: (Num i, Integral i, Ix i) => (i, i) -- ^ center -> i -- ^ radius -> [(i, i)] filledCircle origin radius = case NE.nonEmpty (circle origin radius) of Nothing -> [] Just circumference -> runFillState circumference $ -- the first and last lines of all circles are solid, so the whole "in the -- circle, out of the circle" thing doesn't work... but that's fine since -- we don't need to fill them. So just skip them for_ [succ minX..pred maxX] $ \x -> for_ [minY..maxY] $ \y -> do let pt = (x, y) next = (x, succ y) whenM (use inCircle) $ result %= NE.cons pt when (pt `elem` circumference && next `notElem` circumference) $ inCircle %= not where ((minX, minY), (maxX, maxY)) = minmaxes circumference -- | Draw a line between two points using Bresenham's line drawing algorithm -- -- Code taken from line :: (Num i, Ord i) => (i, i) -> (i, i) -> [(i, i)] line pa@(xa, ya) pb@(xb, yb) = (if maySwitch pa < maySwitch pb then id else reverse) points where points = map maySwitch . unfoldr go $ (x₁, y₁, 0) steep = abs (yb - ya) > abs (xb - xa) maySwitch = if steep then swap else id [(x₁, y₁), (x₂, y₂)] = sort [maySwitch pa, maySwitch pb] δx = x₂ - x₁ δy = abs (y₂ - y₁) ystep = if y₁ < y₂ then 1 else -1 go (xTemp, yTemp, err) | xTemp > x₂ = Nothing | otherwise = Just ((xTemp, yTemp), (xTemp + 1, newY, newError)) where tempError = err + δy (newY, newError) = if (2 * tempError) >= δx then (yTemp + ystep, tempError - δx) else (yTemp, tempError) straightLine :: (Num i, Ord i) => (i, i) -> (i, i) -> [(i, i)] straightLine pa@(xa, _) pb@(_, yb) = line pa midpoint ++ line midpoint pb where midpoint = (xa, yb) delaunay :: (Ord n, Fractional n) => NonEmpty (V2 n, p) -> [((V2 n, p), (V2 n, p))] delaunay = map (over both fromPoint) . Geometry.triangulationEdges . Geometry.delaunayTriangulation . map toPoint where toPoint (V2 px py, pid) = Geometry.Point2 px py :+ pid fromPoint (Geometry.Point2 px py :+ pid) = (V2 px py, pid) -------------------------------------------------------------------------------- renderBooleanGraphics :: forall i. (Num i, Ord i, Enum i) => [(i, i)] -> String renderBooleanGraphics [] = "" renderBooleanGraphics (pt : pts') = intercalate "\n" rows where rows = row <$> [minX..maxX] row x = [minY..maxY] <&> \y -> if (x, y) `member` ptSet then 'X' else ' ' ((minX, minY), (maxX, maxY)) = minmaxes pts pts = pt :| pts' ptSet :: Set (i, i) ptSet = setFromList $ toList pts showBooleanGraphics :: forall i. (Num i, Ord i, Enum i) => [(i, i)] -> IO () showBooleanGraphics = putStrLn . pack . renderBooleanGraphics minmaxes :: forall i. (Ord i) => NonEmpty (i, i) -> ((i, i), (i, i)) minmaxes xs = ( ( minimum1Of (traverse1 . _1) xs , minimum1Of (traverse1 . _2) xs ) , ( maximum1Of (traverse1 . _1) xs , maximum1Of (traverse1 . _2) xs ) )