{-# LANGUAGE TemplateHaskell #-} module Xanthous.Entities.Character ( Character(..) , characterName , inventory , characterDamage , characterHitpoints' , characterHitpoints , hitpointRecoveryRate , speed -- * Inventory , Inventory(..) , backpack , wielded , items -- ** Wielded items , Wielded(..) , hands , leftHand , rightHand , inLeftHand , inRightHand , doubleHanded , wieldedItems , WieldedItem(..) , wieldedItem , wieldableItem , asWieldedItem -- * , mkCharacter , pickUpItem , isDead , damage ) where -------------------------------------------------------------------------------- import Xanthous.Prelude -------------------------------------------------------------------------------- import Brick import Data.Aeson.Generic.DerivingVia import Data.Aeson (ToJSON, FromJSON) import Data.Coerce (coerce) import Test.QuickCheck import Test.QuickCheck.Instances.Vector () import Test.QuickCheck.Arbitrary.Generic -------------------------------------------------------------------------------- import Xanthous.Util.QuickCheck import Xanthous.Game.State import Xanthous.Entities.Item import Xanthous.Data ( TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned , Positioned(..) ) import Xanthous.Entities.RawTypes (WieldableItem, wieldable) import qualified Xanthous.Entities.RawTypes as Raw -------------------------------------------------------------------------------- data WieldedItem = WieldedItem { _wieldedItem :: Item , _wieldableItem :: WieldableItem -- ^ Invariant: item ^. itemType . wieldable ≡ Just wieldableItem } deriving stock (Eq, Show, Ord, Generic) deriving anyclass (NFData, CoArbitrary, Function) deriving (ToJSON, FromJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] WieldedItem makeFieldsNoPrefix ''WieldedItem asWieldedItem :: Prism' Item WieldedItem asWieldedItem = prism' hither yon where yon item = WieldedItem item <$> item ^. itemType . wieldable hither (WieldedItem item _) = item instance Brain WieldedItem where step ticks (Positioned p wi) = over positioned (\i -> WieldedItem i $ wi ^. wieldableItem) <$> step ticks (Positioned p $ wi ^. wieldedItem) instance Draw WieldedItem where draw = draw . view wieldedItem instance Entity WieldedItem where entityAttributes = entityAttributes . view wieldedItem description = description . view wieldedItem entityChar = entityChar . view wieldedItem instance Arbitrary WieldedItem where arbitrary = genericArbitrary <&> \wi -> wi & wieldedItem . itemType . wieldable ?~ wi ^. wieldableItem data Wielded = DoubleHanded WieldedItem | Hands { _leftHand :: !(Maybe WieldedItem) , _rightHand :: !(Maybe WieldedItem) } deriving stock (Eq, Show, Ord, Generic) deriving anyclass (NFData, CoArbitrary, Function) deriving Arbitrary via GenericArbitrary Wielded deriving (ToJSON, FromJSON) via WithOptions '[ 'SumEnc 'ObjWithSingleField ] Wielded hands :: Prism' Wielded (Maybe WieldedItem, Maybe WieldedItem) hands = prism' (uncurry Hands) $ \case Hands l r -> Just (l, r) _ -> Nothing leftHand :: Traversal' Wielded WieldedItem leftHand = hands . _1 . _Just inLeftHand :: WieldedItem -> Wielded inLeftHand wi = Hands (Just wi) Nothing rightHand :: Traversal' Wielded WieldedItem rightHand = hands . _2 . _Just inRightHand :: WieldedItem -> Wielded inRightHand wi = Hands Nothing (Just wi) doubleHanded :: Prism' Wielded WieldedItem doubleHanded = prism' DoubleHanded $ \case DoubleHanded i -> Just i _ -> Nothing wieldedItems :: Traversal' Wielded WieldedItem wieldedItems k (DoubleHanded wielded) = DoubleHanded <$> k wielded wieldedItems k (Hands l r) = Hands <$> _Just k l <*> _Just k r data Inventory = Inventory { _backpack :: Vector Item , _wielded :: Wielded } deriving stock (Eq, Show, Ord, Generic) deriving anyclass (NFData, CoArbitrary, Function) deriving Arbitrary via GenericArbitrary Inventory deriving (ToJSON, FromJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] Inventory makeFieldsNoPrefix ''Inventory items :: Traversal' Inventory Item items k (Inventory bp w) = Inventory <$> traversed k bp <*> (wieldedItems . wieldedItem) k w type instance Element Inventory = Item instance MonoFunctor Inventory where omap = over items instance MonoFoldable Inventory where ofoldMap = foldMapOf items ofoldr = foldrOf items ofoldl' = foldlOf' items otoList = toListOf items oall = allOf items oany = anyOf items onull = nullOf items ofoldr1Ex = foldr1Of items ofoldl1Ex' = foldl1Of' items headEx = headEx . toListOf items lastEx = lastEx . toListOf items instance MonoTraversable Inventory where otraverse = traverseOf items instance Semigroup Inventory where inv₁ <> inv₂ = let backpack' = inv₁ ^. backpack <> inv₂ ^. backpack (wielded', backpack'') = case (inv₁ ^. wielded, inv₂ ^. wielded) of (wielded₁, wielded₂@(DoubleHanded _)) -> (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem)) (wielded₁, wielded₂@(Hands (Just _) (Just _))) -> (wielded₂, backpack' <> fromList (wielded₁ ^.. wieldedItems . wieldedItem)) (wielded₁, Hands Nothing Nothing) -> (wielded₁, backpack') (Hands Nothing Nothing, wielded₂) -> (wielded₂, backpack') (Hands (Just l₁) Nothing, Hands Nothing (Just r₂)) -> (Hands (Just l₁) (Just r₂), backpack') (wielded₁@(DoubleHanded _), wielded₂) -> (wielded₁, backpack' <> fromList (wielded₂ ^.. wieldedItems . wieldedItem)) (Hands Nothing (Just r₁), Hands Nothing (Just r₂)) -> (Hands Nothing (Just r₂), r₁ ^. wieldedItem <| backpack') (Hands Nothing r₁, Hands (Just l₂) Nothing) -> (Hands (Just l₂) r₁, backpack') (Hands (Just l₁) Nothing, Hands (Just l₂) Nothing) -> (Hands (Just l₂) Nothing, l₁ ^. wieldedItem <| backpack') (Hands (Just l₁) (Just r₁), Hands Nothing (Just r₂)) -> (Hands (Just l₁) (Just r₂), r₁ ^. wieldedItem <| backpack') (Hands (Just l₁) (Just r₁), Hands (Just l₂) Nothing) -> (Hands (Just l₂) (Just r₁), l₁ ^. wieldedItem <| backpack') in Inventory backpack'' wielded' instance Monoid Inventory where mempty = Inventory mempty $ Hands Nothing Nothing -------------------------------------------------------------------------------- data Character = Character { _inventory :: !Inventory , _characterName :: !(Maybe Text) , _characterHitpoints' :: !Double , _speed :: TicksPerTile } deriving stock (Show, Eq, Ord, Generic) deriving anyclass (NFData, CoArbitrary, Function) deriving (ToJSON, FromJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] Character makeLenses ''Character characterHitpoints :: Character -> Hitpoints characterHitpoints = views characterHitpoints' floor scrollOffset :: Int scrollOffset = 5 instance Draw Character where draw _ = visibleRegion rloc rreg $ str "@" where rloc = Location (negate scrollOffset, negate scrollOffset) rreg = (2 * scrollOffset, 2 * scrollOffset) drawPriority = const maxBound -- Character should always be on top, for now instance Brain Character where step ticks = (pure .) $ positioned . characterHitpoints' %~ \hp -> if hp > fromIntegral initialHitpoints then hp else hp + hitpointRecoveryRate |*| ticks instance Entity Character where description _ = "yourself" entityChar _ = "@" instance Arbitrary Character where arbitrary = genericArbitrary initialHitpoints :: Hitpoints initialHitpoints = 10 hitpointRecoveryRate :: Double `Per` Ticks hitpointRecoveryRate = 1.0 / (15 * coerce defaultSpeed) defaultSpeed :: TicksPerTile defaultSpeed = 100 mkCharacter :: Character mkCharacter = Character { _inventory = mempty , _characterName = Nothing , _characterHitpoints' = fromIntegral initialHitpoints , _speed = defaultSpeed } defaultCharacterDamage :: Hitpoints defaultCharacterDamage = 1 -- | Returns the damage that the character currently does with an attack -- TODO use double-handed/left-hand/right-hand here characterDamage :: Character -> Hitpoints characterDamage = fromMaybe defaultCharacterDamage . preview (inventory . wielded . wieldedItems . wieldableItem . Raw.damage) isDead :: Character -> Bool isDead = (== 0) . characterHitpoints pickUpItem :: Item -> Character -> Character pickUpItem it = inventory . backpack %~ (it <|) damage :: Hitpoints -> Character -> Character damage (fromIntegral -> amount) = characterHitpoints' %~ \case n | n <= amount -> 0 | otherwise -> n - amount