use crate::opcode::{CodeIdx, ConstantIdx, OpCode}; use crate::value::Value; /// Represents a source location from which one or more operations /// were compiled. /// /// The span itself is an index into a [codemap::Codemap], and the /// structure tracks the number of operations that were yielded from /// the same span. /// /// At error reporting time, it becomes possible to either just fetch /// the textual representation of that span from the codemap, or to /// even re-parse the AST using rnix to create more semantically /// interesting errors. #[derive(Clone, Debug)] struct SourceSpan { /// Span into the [codemap::Codemap]. span: codemap::Span, /// Number of instructions derived from this span. count: usize, } #[derive(Clone, Debug, Default)] pub struct Chunk { pub code: Vec, pub constants: Vec, spans: Vec, } impl Chunk { pub fn push_op_old(&mut self, data: OpCode) -> CodeIdx { let idx = self.code.len(); self.code.push(data); CodeIdx(idx) } pub fn push_op(&mut self, data: OpCode, span: codemap::Span) -> CodeIdx { let idx = self.code.len(); self.code.push(data); self.push_span(span); CodeIdx(idx) } pub fn push_constant(&mut self, data: Value) -> ConstantIdx { let idx = self.constants.len(); self.constants.push(data); ConstantIdx(idx) } pub fn constant(&self, idx: ConstantIdx) -> &Value { &self.constants[idx.0] } // Span tracking implementation fn push_span(&mut self, span: codemap::Span) { match self.spans.last_mut() { // We do not need to insert the same span again, as this // instruction was compiled from the same span as the last // one. Some(last) if last.span == span => last.count += 1, // In all other cases, this is a new source span. _ => self.spans.push(SourceSpan { span, count: 1 }), } } /// Retrieve the [codemap::Span] from which the instruction at /// `offset` was compiled. pub fn get_span(&self, offset: CodeIdx) -> codemap::Span { let mut pos = 0; for span in &self.spans { pos += span.count; if pos > offset.0 { return span.span; } } panic!("compiler error: chunk missing span for offset {}", offset.0); } }