package castorev1 // RenamedNode returns a node with a new name. func RenamedNode(node *Node, name string) *Node { if directoryNode := node.GetDirectory(); directoryNode != nil { return &Node{ Node: &Node_Directory{ Directory: &DirectoryNode{ Name: []byte(name), Digest: directoryNode.GetDigest(), Size: directoryNode.GetSize(), }, }, } } else if fileNode := node.GetFile(); fileNode != nil { return &Node{ Node: &Node_File{ File: &FileNode{ Name: []byte(name), Digest: fileNode.GetDigest(), Size: fileNode.GetSize(), Executable: fileNode.GetExecutable(), }, }, } } else if symlinkNode := node.GetSymlink(); symlinkNode != nil { return &Node{ Node: &Node_Symlink{ Symlink: &SymlinkNode{ Name: []byte(name), Target: symlinkNode.GetTarget(), }, }, } } else { panic("unreachable") } }