#include #include #include "libexpr/eval.hh" namespace nix { struct RegisterPrimOp { typedef std::vector> PrimOps; static PrimOps* primOps; /* You can register a constant by passing an arity of 0. fun will get called during EvalState initialization, so there may be primops not yet added and builtins is not yet sorted. */ RegisterPrimOp(const std::string& name, size_t arity, PrimOpFun fun); }; } // namespace nix