#include "eval.hh" #include #include namespace nix { struct RegisterPrimOp { typedef std::vector> PrimOps; static PrimOps * primOps; /* You can register a constant by passing an arity of 0. fun will get called during EvalState initialization, so there may be primops not yet added and builtins is not yet sorted. */ RegisterPrimOp(std::string name, size_t arity, PrimOpFun fun); }; /* These primops are disabled without enableNativeCode, but plugins may wish to use them in limited contexts without globally enabling them. */ /* Load a ValueInitializer from a DSO and return whatever it initializes */ void prim_importNative(EvalState & state, const Pos & pos, Value * * args, Value & v); /* Execute a program and parse its output */ void prim_exec(EvalState & state, const Pos & pos, Value * * args, Value & v); }