// This file implements the underlying structure of Nix attribute sets. #pragma once #include #include "libexpr/nixexpr.hh" #include "libexpr/symbol-table.hh" #include "libutil/types.hh" namespace nix { // TODO(tazjin): ::expr class EvalState; struct Value; /* Map one attribute name to its value. */ struct Attr { Symbol name; Value* value; // TODO(tazjin): Who owns this? Pos* pos; // TODO(tazjin): Who owns this? Attr(Symbol name, Value* value, Pos* pos = &noPos) : name(name), value(value), pos(pos){}; }; using AttributeMap = absl::btree_map; class Bindings { public: using iterator = AttributeMap::iterator; using const_iterator = AttributeMap::const_iterator; // Allocate a new attribute set that is visible to the garbage // collector. static std::unique_ptr New(size_t capacity = 0); // Create a new attribute set by merging two others. This is used to // implement the `//` operator in Nix. static std::unique_ptr Merge(const Bindings& lhs, const Bindings& rhs); // Return the number of contained elements. size_t size() const; // Is this attribute set empty? bool empty(); // Insert, but do not replace, values in the attribute set. void push_back(const Attr& attr); // Are these two attribute sets deeply equal? // Note: Does not special-case derivations. Use state.eqValues() to check // attrsets that may be derivations. bool Equal(const Bindings* other, EvalState& state) const; // Look up a specific element of the attribute set. iterator find(const Symbol& name); iterator begin(); const_iterator cbegin() const; iterator end(); const_iterator cend() const; // oh no friend class EvalState; private: AttributeMap attributes_; }; } // namespace nix