// This file implements the underlying structure of Nix attribute sets. #pragma once #include #include #include "libexpr/nixexpr.hh" #include "libexpr/symbol-table.hh" #include "libutil/types.hh" namespace nix { // TODO(tazjin): ::expr class EvalState; struct Value; /* Map one attribute name to its value. */ struct Attr { Symbol name; Value* value; // TODO(tazjin): Who owns this? Pos* pos; // TODO(tazjin): Who owns this? Attr(Symbol name, Value* value, Pos* pos = &noPos) : name(name), value(value), pos(pos){}; Attr() : pos(&noPos){}; }; // Convenience alias for the backing map, with the garbage-collecting // allocator explicitly specified. using AttributeMap = absl::btree_map, gc_allocator>>; class Bindings { public: typedef AttributeMap::iterator iterator; // Allocate a new attribute set that is visible to the garbage // collector. static Bindings* NewGC(); // Return the number of contained elements. size_t size(); // Is this attribute set empty? bool empty(); // Insert, but do not replace, values in the attribute set. void push_back(const Attr& attr); // Insert a value, or replace an existing one. void insert_or_assign(const Attr& attr); // Look up a specific element of the attribute set. iterator find(const Symbol& name); // TODO iterator begin(); iterator end(); // Merge values from other into this attribute set. void merge(const Bindings& other); // TODO: can callers just iterate? [[deprecated]] std::vector lexicographicOrder(); // oh no friend class EvalState; private: AttributeMap attributes_; }; } // namespace nix