#include "libexpr/attr-set.hh" #include #include #include #include #include "libexpr/eval-inline.hh" namespace nix { BindingsIterator& BindingsIterator::operator++() { _iterator++; return *this; } BindingsIterator BindingsIterator::operator++(int) { ++_iterator; return *this; } bool BindingsIterator::operator==(const BindingsIterator& other) const { return _iterator == other._iterator; } bool BindingsIterator::operator!=(const BindingsIterator& other) const { return _iterator != other._iterator; } BindingsIterator::reference BindingsIterator::operator*() const { return *_iterator; } class BTreeBindings : public Bindings { public: size_t size() override; bool empty() override; void push_back(const Attr& attr) override; void insert_or_assign(const Attr& attr) override; Bindings::iterator find(const Symbol& name) override; Bindings::iterator begin() override; Bindings::iterator end() override; void merge(Bindings& other) override; [[deprecated]] virtual std::vector lexicographicOrder() override; private: AttributeMap attributes_; }; Bindings* Bindings::NewGC() { return new (GC) BTreeBindings; } // This function inherits its name from previous implementations, in // which Bindings was backed by an array of elements which was scanned // linearly. // // In that setup, inserting duplicate elements would always yield the // first element (until the next sort, which wasn't stable, after // which things are more or less undefined). // // This behaviour is mimicked by using .insert(), which will *not* // override existing values. void BTreeBindings::push_back(const Attr& attr) { auto [_, inserted] = attributes_.insert({attr.name, attr}); if (!inserted) { DLOG(WARNING) << "attempted to insert duplicate attribute for key '" << attr.name << "'"; } } // Insert or assign (i.e. replace) a value in the attribute set. void BTreeBindings::insert_or_assign(const Attr& attr) { attributes_.insert_or_assign(attr.name, attr); } size_t BTreeBindings::size() { return attributes_.size(); } bool BTreeBindings::empty() { return attributes_.empty(); } std::vector BTreeBindings::lexicographicOrder() { std::vector res; res.reserve(attributes_.size()); for (const auto& [key, value] : attributes_) { res.emplace_back(&value); } return res; } Bindings::iterator BTreeBindings::find(const Symbol& name) { return BindingsIterator{attributes_.find(name)}; } Bindings::iterator BTreeBindings::begin() { return BindingsIterator{attributes_.begin()}; } Bindings::iterator BTreeBindings::end() { return BindingsIterator{attributes_.end()}; } void BTreeBindings::merge(Bindings& other) { for (auto& [key, value] : other) { this->attributes_.insert_or_assign(key, value); } } void EvalState::mkAttrs(Value& v, size_t capacity) { clearValue(v); v.type = tAttrs; v.attrs = BTreeBindings::NewGC(); nrAttrsets++; nrAttrsInAttrsets += capacity; } /* Create a new attribute named 'name' on an existing attribute set stored in 'vAttrs' and return the newly allocated Value which is associated with this attribute. */ Value* EvalState::allocAttr(Value& vAttrs, const Symbol& name) { Value* v = allocValue(); vAttrs.attrs->push_back(Attr(name, v)); return v; } } // namespace nix