use super::Direction; use super::Direction::*; use termion::event::Key; use termion::event::Key::{Char, Ctrl}; pub enum Command { /// Quit the game Quit, /// Move the character in a direction Move(Direction), /// Display the previous message PreviousMessage, } impl Command { pub fn from_key(k: Key) -> Option { use Command::*; match k { Char('q') => Some(Quit), Char('h') | Char('a') | Key::Left => Some(Move(Left)), Char('k') | Char('w') | Key::Up => Some(Move(Up)), Char('j') | Char('s') | Key::Down => Some(Move(Down)), Char('l') | Char('d') | Key::Right => Some(Move(Right)), Char('y') => Some(Move(UpLeft)), Char('u') => Some(Move(UpRight)), Char('b') => Some(Move(DownLeft)), Char('n') => Some(Move(DownRight)), Ctrl('p') => Some(PreviousMessage), _ => None, } } }