#include "eval.hh" #include #include namespace nix { struct RegisterPrimOp { typedef std::vector> PrimOps; static PrimOps * primOps; /* You can register a constant by passing an arity of 0. fun will get called during EvalState initialization, so there may be primops not yet added and builtins is not yet sorted. */ RegisterPrimOp(std::string name, size_t arity, PrimOpFun fun); }; }