use crate::types::Dimensions; use rand::{distributions, Rng}; pub fn falses(dims: &Dimensions) -> Vec> { let mut ret = Vec::with_capacity(dims.h as usize); for _ in 0..dims.h { let mut row = Vec::with_capacity(dims.w as usize); for _ in 0..dims.w { row.push(false); } ret.push(row); } ret } /// Randomly initialize a 2-dimensional boolean vector of the given /// `Dimensions`, using the given random number generator and alive chance pub fn rand_initialize( dims: &Dimensions, rng: &mut R, alive_chance: f64, ) -> Vec> { let distrib = distributions::Bernoulli::new(alive_chance).unwrap(); let mut ret = Vec::with_capacity(dims.h as usize); for _ in 0..dims.h { let mut row = Vec::with_capacity(dims.w as usize); for _ in 0..dims.w { row.push(rng.sample(distrib)); } ret.push(row); } ret } /// Fill the outer edges of a generated level with walls pub fn fill_outer_edges(level: &mut Vec>) { let xmax = level.len(); if xmax == 0 { return; } let ymax = level[0].len(); for x in 0..xmax { level[x][0] = true; level[x][ymax - 1] = true; } for y in 0..level[0].len() { level[0][y] = true; level[xmax - 1][y] = true; } }