use crate::display; use crate::entities::raws::CreatureType; use crate::entities::raws::EntityRaw; use crate::entities::{raw, Describe, EntityID}; use crate::types::Position; use std::io::{self, Write}; #[derive(Debug, Clone)] pub struct Creature { pub id: Option, pub typ: &'static CreatureType<'static>, pub position: Position, pub hitpoints: u16, } impl Creature { pub fn new_from_raw(name: &'static str, position: Position) -> Self { match raw(name) { EntityRaw::Creature(typ) => Self::new_with_type(typ, position), _ => panic!("Invalid raw type for {:?}, expected Creature", name), } } pub fn new_with_type( typ: &'static CreatureType<'static>, position: Position, ) -> Self { Creature { id: None, typ, position, hitpoints: typ.max_hitpoints, } } /// Damage the given creature by the given amount pub fn damage(&mut self, amount: u16) { if self.hitpoints <= amount { self.hitpoints = 0; } else { self.hitpoints -= amount; } } /// Returns true if this creature has died pub fn dead(&self) -> bool { self.hitpoints <= 0 } } entity!(Creature); impl Describe for Creature { fn description(&self) -> String { self.typ.description.to_string() } } impl display::Draw for Creature { fn do_draw(&self, out: &mut Write) -> io::Result<()> { write!(out, "{}", self.typ.chr) } }