use super::BoxStyle; use super::DrawWithNeighbors; use crate::display::draw_box::draw_box; use crate::display::utils::clone_times; use crate::entities::entity::Entity; use crate::types::Neighbors; use crate::types::{pos, BoundingBox, Direction, Position, Positioned}; use std::fmt::{self, Debug}; use std::io::{self, Write}; pub enum CursorState { Game, Prompt(Position), } impl Default for CursorState { fn default() -> Self { CursorState::Game } } pub struct Viewport { /// The box describing the visible part of the viewport. /// /// Generally the size of the terminal, and positioned at 0, 0 pub outer: BoundingBox, /// The box describing the game part of the viewport. pub game: BoundingBox, /// The box describing the inner part of the viewport /// /// Its position is relative to `outer.inner()`, and its size should /// generally not be smaller than outer pub inner: BoundingBox, /// The actual screen that the viewport writes to pub out: W, cursor_state: CursorState, /// Reset the cursor back to this position after every draw pub game_cursor_position: Position, } impl Viewport { pub fn new(outer: BoundingBox, inner: BoundingBox, out: W) -> Self { Viewport { outer, inner, out, game: outer.move_tr_corner(Position { x: 0, y: 1 }), cursor_state: Default::default(), game_cursor_position: pos(0, 0), } } /// Returns true if the (inner-relative) position of the given entity is /// visible within this viewport pub fn visible(&self, ent: &E) -> bool { self.on_screen(ent.position()).within(self.game.inner()) } /// Convert the given inner-relative position to one on the actual screen fn on_screen(&self, pos: Position) -> Position { pos + self.inner.position + self.game.inner().position } } impl Debug for Viewport { fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result { write!( f, "Viewport {{ outer: {:?}, inner: {:?}, out: }}", self.outer, self.inner ) } } impl Viewport { /// Draw the given entity to the viewport at its position, if visible pub fn draw<'a, T: DrawWithNeighbors>( &mut self, entity: &T, neighbors: &Neighbors>>, ) -> io::Result<()> { if !self.visible(entity) { return Ok(()); } self.cursor_goto(entity.position())?; entity.do_draw_with_neighbors(self, neighbors)?; self.reset_cursor() } fn reset_cursor(&mut self) -> io::Result<()> { self.cursor_goto(self.game_cursor_position) } /// Move the cursor to the given inner-relative position pub fn cursor_goto(&mut self, pos: Position) -> io::Result<()> { write!(self, "{}", self.on_screen(pos).cursor_goto()) } /// Clear whatever single character is drawn at the given inner-relative /// position, if visible pub fn clear(&mut self, pos: Position) -> io::Result<()> { write!(self, "{} ", self.on_screen(pos).cursor_goto(),)?; self.reset_cursor() } /// Initialize this viewport by drawing its outer box to the screen pub fn init(&mut self) -> io::Result<()> { draw_box(self, self.game, BoxStyle::Thin) } /// Write a message to the message area on the screen /// /// Will overwrite any message already present, and if the given message is /// longer than the screen will truncate. This means callers should handle /// message buffering and ellipsisization pub fn write_message(&mut self, msg: &str) -> io::Result { let msg_to_write = if msg.len() <= self.outer.dimensions.w as usize { msg } else { &msg[0..self.outer.dimensions.w as usize] }; write!( self, "{}{}{}", self.outer.position.cursor_goto(), msg_to_write, clone_times::<_, String>( " ".to_string(), self.outer.dimensions.w - msg.len() as u16 ), )?; self.reset_cursor()?; Ok(msg_to_write.len()) } pub fn clear_message(&mut self) -> io::Result<()> { write!( self, "{}{}", self.outer.position.cursor_goto(), clone_times::<_, String>( " ".to_string(), self.outer.dimensions.w as u16 ) )?; self.reset_cursor() } /// Write a prompt requesting text input to the message area on the screen. /// /// Will overwrite any message already present, and if the given message is /// longer than the screen will truncate. This means callers should handle /// message buffering and ellipsisization pub fn write_prompt<'a, 'b>(&'a mut self, msg: &'b str) -> io::Result<()> { let len = self.write_message(msg)? + 1; let pos = self.outer.position + pos(len as i16, 0); self.cursor_state = CursorState::Prompt(pos); write!(self, "{}", pos.cursor_goto())?; self.flush() } pub fn push_prompt_chr(&mut self, chr: char) -> io::Result<()> { match self.cursor_state { CursorState::Prompt(pos) => { write!(self, "{}", chr)?; self.cursor_state = CursorState::Prompt(pos + Direction::Right); } _ => {} } Ok(()) } pub fn pop_prompt_chr(&mut self) -> io::Result<()> { match self.cursor_state { CursorState::Prompt(pos) => { let new_pos = pos + Direction::Left; write!( self, "{} {}", new_pos.cursor_goto(), new_pos.cursor_goto() )?; self.cursor_state = CursorState::Prompt(new_pos); } _ => {} } Ok(()) } pub fn clear_prompt(&mut self) -> io::Result<()> { self.clear_message()?; self.cursor_state = CursorState::Game; Ok(()) } } impl Positioned for Viewport { fn position(&self) -> Position { self.outer.position } } impl Write for Viewport { fn write(&mut self, buf: &[u8]) -> io::Result { self.out.write(buf) } fn flush(&mut self) -> io::Result<()> { self.out.flush() } fn write_all(&mut self, buf: &[u8]) -> io::Result<()> { self.out.write_all(buf) } } #[cfg(test)] mod tests { use super::*; use crate::types::Dimensions; // use proptest::prelude::*; #[test] fn test_visible() { assert!(Viewport::new( BoundingBox::at_origin(Dimensions { w: 10, h: 10 }), BoundingBox { position: Position { x: -10, y: -10 }, dimensions: Dimensions { w: 15, h: 15 }, }, () ) .visible(&Position { x: 13, y: 13 })); assert!(!Viewport::new( BoundingBox::at_origin(Dimensions { w: 10, h: 10 }), BoundingBox { position: Position { x: -10, y: -10 }, dimensions: Dimensions { w: 15, h: 15 }, }, (), ) .visible(&Position { x: 1, y: 1 })); } // proptest! { // #[test] // fn nothing_is_visible_in_viewport_off_screen(pos: Position, outer: BoundingBox) { // let invisible_viewport = Viewport { // outer, // inner: BoundingBox { // position: Position {x: -(outer.dimensions.w as i16), y: -(outer.dimensions.h as i16)}, // dimensions: outer.dimensions, // }, // out: () // }; // assert!(!invisible_viewport.visible(&pos)); // } // } }