-------------------------------------------------------------------------------- module Xanthous.Monad ( AppT(..) , AppM , runAppT , continue , halt -- * Messages , say , say_ , message , message_ , writeMessage ) where -------------------------------------------------------------------------------- import Xanthous.Prelude import Control.Monad.Random import Control.Monad.State import qualified Brick import Brick (EventM, Next) import Data.Aeson -------------------------------------------------------------------------------- import Xanthous.Game.State import Xanthous.Messages (Message) import qualified Xanthous.Messages as Messages -------------------------------------------------------------------------------- runAppT :: Monad m => AppT m a -> GameState -> m (a, GameState) runAppT appt initialState = flip runStateT initialState . unAppT $ appt halt :: AppT (EventM n) (Next GameState) halt = lift . Brick.halt =<< get continue :: AppT (EventM n) (Next GameState) continue = lift . Brick.continue =<< get -------------------------------------------------------------------------------- say :: (MonadRandom m, ToJSON params, MonadState GameState m) => [Text] -> params -> m () say msgPath = writeMessage <=< Messages.message msgPath say_ :: (MonadRandom m, MonadState GameState m) => [Text] -> m () say_ msgPath = say msgPath $ object [] message :: (MonadRandom m, ToJSON params, MonadState GameState m) => Message -> params -> m () message msg = writeMessage <=< Messages.render msg message_ :: (MonadRandom m, MonadState GameState m) => Message -> m () message_ msg = message msg $ object [] writeMessage :: MonadState GameState m => Text -> m () writeMessage m = messageHistory %= pushMessage m