{-# LANGUAGE TemplateHaskell #-} {-# LANGUAGE GADTs #-} {-# LANGUAGE AllowAmbiguousTypes #-} -------------------------------------------------------------------------------- module Xanthous.Game.State ( GameState(..) , entities , revealedPositions , messageHistory , randomGen , promptState , characterEntityID , GamePromptState(..) -- * Messages , MessageHistory(..) , pushMessage , popMessage , hideMessage -- * App monad , AppT(..) , AppM -- * Entities , Draw(..) , Brain(..) , Brainless(..) , brainVia , Entity(..) , SomeEntity(..) , downcastEntity , _SomeEntity , entityIs -- * Debug State , DebugState(..) , debugState , allRevealed ) where -------------------------------------------------------------------------------- import Xanthous.Prelude -------------------------------------------------------------------------------- import Data.List.NonEmpty ( NonEmpty((:|))) import qualified Data.List.NonEmpty as NonEmpty import Data.Typeable import Data.Coerce import System.Random import Test.QuickCheck import Test.QuickCheck.Arbitrary.Generic import Control.Monad.State.Class import Control.Monad.State import Control.Monad.Random.Class import Brick (EventM, Widget) -------------------------------------------------------------------------------- import Xanthous.Data.EntityMap (EntityMap, EntityID) import Xanthous.Data (Positioned(..), Position(..), Neighbors) import Xanthous.Orphans () import Xanthous.Game.Prompt import Xanthous.Resource -------------------------------------------------------------------------------- data MessageHistory = NoMessageHistory | MessageHistory (NonEmpty Text) Bool deriving stock (Show, Eq, Generic) deriving anyclass (NFData, CoArbitrary, Function) instance Arbitrary MessageHistory where arbitrary = genericArbitrary pushMessage :: Text -> MessageHistory -> MessageHistory pushMessage msg NoMessageHistory = MessageHistory (msg :| []) True pushMessage msg (MessageHistory msgs _) = MessageHistory (NonEmpty.cons msg msgs) True popMessage :: MessageHistory -> MessageHistory popMessage NoMessageHistory = NoMessageHistory popMessage (MessageHistory msgs False) = MessageHistory msgs True popMessage (MessageHistory msgs@(_ :| []) _) = MessageHistory msgs True popMessage (MessageHistory (_ :| (msg : msgs)) True) = MessageHistory (msg :| msgs) True hideMessage :: MessageHistory -> MessageHistory hideMessage NoMessageHistory = NoMessageHistory hideMessage (MessageHistory msgs _) = MessageHistory msgs False -------------------------------------------------------------------------------- data GamePromptState m where NoPrompt :: GamePromptState m WaitingPrompt :: Text -> Prompt m -> GamePromptState m deriving stock (Show) -------------------------------------------------------------------------------- newtype AppT m a = AppT { unAppT :: StateT GameState m a } deriving ( Functor , Applicative , Monad , MonadState GameState ) via (StateT GameState m) type AppM = AppT (EventM Name) -------------------------------------------------------------------------------- class Draw a where drawWithNeighbors :: Neighbors (Vector SomeEntity) -> a -> Widget n drawWithNeighbors = const draw draw :: a -> Widget n draw = drawWithNeighbors $ pure mempty instance Draw a => Draw (Positioned a) where drawWithNeighbors ns (Positioned _ a) = drawWithNeighbors ns a draw (Positioned _ a) = draw a -------------------------------------------------------------------------------- class Brain a where step :: Positioned a -> AppM (Positioned a) newtype Brainless a = Brainless a instance Brain (Brainless a) where step = pure -- | Workaround for the inability to use DerivingVia on Brain due to the lack of -- higher-order roles (specifically AppT not having its last type argument have -- role representational bc of StateT) brainVia :: forall brain entity. (Coercible entity brain, Brain brain) => (entity -> brain) -- ^ constructor, ignored -> (Positioned entity -> AppM (Positioned entity)) brainVia _ = fmap coerce . step . coerce @_ @(Positioned brain) -------------------------------------------------------------------------------- class (Show a, Eq a, Draw a, Brain a) => Entity a where blocksVision :: a -> Bool description :: a -> Text data SomeEntity where SomeEntity :: forall a. (Entity a, Typeable a) => a -> SomeEntity instance Show SomeEntity where show (SomeEntity e) = "SomeEntity (" <> show e <> ")" instance Eq SomeEntity where (SomeEntity (a :: ea)) == (SomeEntity (b :: eb)) = case eqT @ea @eb of Just Refl -> a == b _ -> False instance Draw (SomeEntity) where drawWithNeighbors ns (SomeEntity ent) = drawWithNeighbors ns ent instance Brain SomeEntity where step (Positioned pos (SomeEntity ent)) = fmap SomeEntity <$> step (Positioned pos ent) instance Entity SomeEntity where blocksVision (SomeEntity ent) = blocksVision ent description (SomeEntity ent) = description ent downcastEntity :: forall (a :: Type). (Typeable a) => SomeEntity -> Maybe a downcastEntity (SomeEntity e) = cast e entityIs :: forall (a :: Type). (Typeable a) => SomeEntity -> Bool entityIs = isJust . downcastEntity @a _SomeEntity :: forall a. (Entity a, Typeable a) => Prism' SomeEntity a _SomeEntity = prism' SomeEntity downcastEntity -------------------------------------------------------------------------------- data DebugState = DebugState { _allRevealed :: !Bool } deriving stock (Show, Eq, Generic) deriving anyclass (NFData, CoArbitrary, Function) instance Arbitrary DebugState where arbitrary = genericArbitrary data GameState = GameState { _entities :: !(EntityMap SomeEntity) , _revealedPositions :: !(Set Position) , _characterEntityID :: !EntityID , _messageHistory :: !MessageHistory , _randomGen :: !StdGen , _promptState :: !(GamePromptState AppM) , _debugState :: DebugState } deriving stock (Show) makeLenses ''GameState instance Eq GameState where (==) = (==) `on` \gs -> ( gs ^. entities , gs ^. revealedPositions , gs ^. characterEntityID , gs ^. messageHistory ) -------------------------------------------------------------------------------- instance MonadTrans AppT where lift = AppT . lift instance (Monad m) => MonadRandom (AppT m) where getRandomR rng = randomGen %%= randomR rng getRandom = randomGen %%= random getRandomRs rng = uses randomGen $ randomRs rng getRandoms = uses randomGen randoms -------------------------------------------------------------------------------- makeLenses ''DebugState