{-# LANGUAGE ViewPatterns #-} {-# LANGUAGE TemplateHaskell #-} module Xanthous.Entities.Character ( Character(..) , characterName , inventory , characterDamage , characterHitpoints' , characterHitpoints , hitpointRecoveryRate , speed -- * , mkCharacter , pickUpItem , isDead , damage ) where -------------------------------------------------------------------------------- import Xanthous.Prelude -------------------------------------------------------------------------------- import Test.QuickCheck import Test.QuickCheck.Instances.Vector () import Test.QuickCheck.Arbitrary.Generic import Brick import Data.Aeson.Generic.DerivingVia import Data.Aeson (ToJSON, FromJSON) import Data.Coerce (coerce) -------------------------------------------------------------------------------- import Xanthous.Entities import Xanthous.Entities.Item import Xanthous.Data (TicksPerTile, Hitpoints, Per, Ticks, (|*|), positioned) -------------------------------------------------------------------------------- data Character = Character { _inventory :: !(Vector Item) , _characterName :: !(Maybe Text) , _characterDamage :: !Hitpoints , _characterHitpoints' :: !Double , _speed :: TicksPerTile } deriving stock (Show, Eq, Generic) deriving anyclass (CoArbitrary, Function) deriving (ToJSON, FromJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] Character makeLenses ''Character characterHitpoints :: Character -> Hitpoints characterHitpoints = views characterHitpoints' floor scrollOffset :: Int scrollOffset = 5 instance Draw Character where draw _ = visibleRegion rloc rreg $ str "@" where rloc = Location (negate scrollOffset, negate scrollOffset) rreg = (2 * scrollOffset, 2 * scrollOffset) drawPriority = const maxBound -- Character should always be on top, for now instance Brain Character where step ticks = (pure .) $ positioned . characterHitpoints' %~ \hp -> if hp > fromIntegral initialHitpoints then hp else hp + hitpointRecoveryRate |*| ticks instance Entity Character where blocksVision _ = False description _ = "yourself" instance Arbitrary Character where arbitrary = genericArbitrary initialHitpoints :: Hitpoints initialHitpoints = 10 hitpointRecoveryRate :: Double `Per` Ticks hitpointRecoveryRate = 1.0 / (15 * coerce defaultSpeed) defaultSpeed :: TicksPerTile defaultSpeed = 100 mkCharacter :: Character mkCharacter = Character { _inventory = mempty , _characterName = Nothing , _characterDamage = 1 , _characterHitpoints' = fromIntegral initialHitpoints , _speed = defaultSpeed } isDead :: Character -> Bool isDead = (== 0) . characterHitpoints pickUpItem :: Item -> Character -> Character pickUpItem item = inventory %~ (item <|) damage :: Hitpoints -> Character -> Character damage (fromIntegral -> amount) = characterHitpoints' %~ \case n | n <= amount -> 0 | otherwise -> n - amount