From 73a52e531d940858f0ac334d8b2ccda479ea7b5e Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Mon, 2 Sep 2019 14:45:36 -0400 Subject: Put a test gormlak on the screen Implement a concrete "Creature" entity, and place one on the screen at the game startup for testing. This revealed a bug with drawing when getting the maximum entity position, but that appears to be fixed now (yay) --- xanthous.cabal | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'xanthous.cabal') diff --git a/xanthous.cabal b/xanthous.cabal index 390d0dbfc3..7f7d12932c 100644 --- a/xanthous.cabal +++ b/xanthous.cabal @@ -4,7 +4,7 @@ cabal-version: 1.12 -- -- see: https://github.com/sol/hpack -- --- hash: 897c9cda436c62269dd43a0fc47226b24a310e52522fa6ebfe18cedc2394f6ea +-- hash: 1e2605418faf05255c5de59433688704543e21d7d3edf669e7e18a99977c0241 name: xanthous version: 0.1.0.0 @@ -36,6 +36,7 @@ library Xanthous.Data.EntityMap Xanthous.Entities Xanthous.Entities.Character + Xanthous.Entities.Creature Xanthous.Entities.Raws Xanthous.Entities.RawTypes Xanthous.Entities.SomeEntity @@ -95,6 +96,7 @@ executable xanthous Xanthous.Data.EntityMap Xanthous.Entities Xanthous.Entities.Character + Xanthous.Entities.Creature Xanthous.Entities.Raws Xanthous.Entities.RawTypes Xanthous.Entities.SomeEntity -- cgit 1.4.1