From f00dd30cad191bf53729fdedf66d49e9b539e19e Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Fri, 18 Jun 2021 16:07:39 -0400 Subject: feat(xanthous): Fistfighting builds knuckle calluses 2000 ticks after the character damages their fists by hitting something, the character now develops calluses on their fists (scaled by *how* damaged they've become) that reduce the chance of them receiving additional damage from hitting things - up to a max of 5, which prevents *all* damage from fistfighting. This is all tracked in a new "Knuckles" struct in a new "Body" struct on the character datatype, which manages stepping itself forward as part of the Brain impl on the character. Change-Id: Ica269f16fb340fb25900d2c77fbad32f10c00be2 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3222 Reviewed-by: grfn Tested-by: BuildkiteCI --- users/grfn/xanthous/xanthous.cabal | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'users/grfn/xanthous/xanthous.cabal') diff --git a/users/grfn/xanthous/xanthous.cabal b/users/grfn/xanthous/xanthous.cabal index 3880969d7d..4cbabdb58e 100644 --- a/users/grfn/xanthous/xanthous.cabal +++ b/users/grfn/xanthous/xanthous.cabal @@ -4,7 +4,7 @@ cabal-version: 1.12 -- -- see: https://github.com/sol/hpack -- --- hash: 715e0ab333afb8723ffec128cf69c065f6f018e9622d65c45d404e5084852f54 +-- hash: b39d4dd906804ca42f8965c2dbe519434e80622fef7fafce1dca0d211a1c6663 name: xanthous version: 0.1.0.0 @@ -355,6 +355,7 @@ test-suite test Xanthous.Data.MemoSpec Xanthous.Data.NestedMapSpec Xanthous.DataSpec + Xanthous.Entities.CharacterSpec Xanthous.Entities.RawsSpec Xanthous.Game.StateSpec Xanthous.GameSpec -- cgit 1.4.1