From 4b11859d046b470a87d73edc8447ed73a3f7a6da Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Wed, 24 Nov 2021 17:10:47 -0500 Subject: feat(gs/xanthous): Allow generating creatures with items Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437 --- users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) (limited to 'users/grfn/xanthous/test/Xanthous/Game') diff --git a/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs b/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs index b02abb04b49c..34584f73b2ad 100644 --- a/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs +++ b/users/grfn/xanthous/test/Xanthous/Game/StateSpec.hs @@ -4,9 +4,10 @@ module Xanthous.Game.StateSpec (main, test) where import Test.Prelude -------------------------------------------------------------------------------- import Xanthous.Game.State -import Xanthous.Entities.Raws (raws, entityFromRaw) -import Control.Monad.Random (evalRandT) -import System.Random (getStdGen) +import Xanthous.Entities.Raws (raws) +import Xanthous.Generators.Level.LevelContents (entityFromRaw) +import Control.Monad.Random (evalRandT) +import System.Random (getStdGen) -------------------------------------------------------------------------------- main :: IO () -- cgit 1.4.1