From 4b11859d046b470a87d73edc8447ed73a3f7a6da Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Wed, 24 Nov 2021 17:10:47 -0500 Subject: feat(gs/xanthous): Allow generating creatures with items Add an `equippedItems` field to the CreatureType raw, which provides a chance for generating that creature with an item equipped, which goes into a new `inventory` field on the creature entity itself. Currently the creature doesn't actually *use* this equipped item, but it's a step. This commit also adds a broken-dagger equipped 90% of the time to the "husk" creature. Change-Id: I6416c0678ba7bc1b002c5ce6119f7dc97dd86437 --- users/grfn/xanthous/src/Xanthous/Entities/Raws/husk.yaml | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'users/grfn/xanthous/src/Xanthous/Entities/Raws/husk.yaml') diff --git a/users/grfn/xanthous/src/Xanthous/Entities/Raws/husk.yaml b/users/grfn/xanthous/src/Xanthous/Entities/Raws/husk.yaml index c6f2784fa5c6..cdfcde616d21 100644 --- a/users/grfn/xanthous/src/Xanthous/Entities/Raws/husk.yaml +++ b/users/grfn/xanthous/src/Xanthous/Entities/Raws/husk.yaml @@ -20,4 +20,7 @@ Creature: - description: kicks you damage: 2 generateParams: - minLevel: 1 + levelRange: [1, PosInf] + equippedItem: + entityName: broken-dagger + chance: 0.9 -- cgit 1.4.1