From 006e5231e526b3b1e9d06644bd1d2de9d5decb1e Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Sat, 12 Jun 2021 14:57:30 -0400 Subject: refactor(xanthous): Generators -> Generators.Level I'm going to start adding generators for things like text soon, so it makes sense to specifically sequester level generators as their own thing Change-Id: I175025375204fab7d75eba67dd06dab9bd2939d3 Reviewed-on: https://cl.tvl.fyi/c/depot/+/3201 Reviewed-by: grfn Tested-by: BuildkiteCI --- users/grfn/xanthous/src/Xanthous/App.hs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'users/grfn/xanthous/src/Xanthous/App.hs') diff --git a/users/grfn/xanthous/src/Xanthous/App.hs b/users/grfn/xanthous/src/Xanthous/App.hs index f96662689e..d361adf418 100644 --- a/users/grfn/xanthous/src/Xanthous/App.hs +++ b/users/grfn/xanthous/src/Xanthous/App.hs @@ -60,9 +60,9 @@ import Xanthous.Entities.RawTypes ( edible, eatMessage, hitpointsHealed , attackMessage ) -import Xanthous.Generators -import qualified Xanthous.Generators.CaveAutomata as CaveAutomata -import qualified Xanthous.Generators.Dungeon as Dungeon +import Xanthous.Generators.Level +import qualified Xanthous.Generators.Level.CaveAutomata as CaveAutomata +import qualified Xanthous.Generators.Level.Dungeon as Dungeon -------------------------------------------------------------------------------- type App = Brick.App GameState AppEvent ResourceName -- cgit 1.4.1