From 82ecd61f5c699cf3af6c4eadf47a1c52b1d696c6 Mon Sep 17 00:00:00 2001 From: Aspen Smith Date: Sun, 11 Feb 2024 22:00:40 -0500 Subject: chore(users): grfn -> aspen Change-Id: I6c6847fac56f0a9a1a2209792e00a3aec5e672b9 Reviewed-on: https://cl.tvl.fyi/c/depot/+/10809 Autosubmit: aspen Reviewed-by: sterni Tested-by: BuildkiteCI Reviewed-by: lukegb --- users/aspen/xanthous/src/Xanthous/messages.yaml | 161 ++++++++++++++++++++++++ 1 file changed, 161 insertions(+) create mode 100644 users/aspen/xanthous/src/Xanthous/messages.yaml (limited to 'users/aspen/xanthous/src/Xanthous/messages.yaml') diff --git a/users/aspen/xanthous/src/Xanthous/messages.yaml b/users/aspen/xanthous/src/Xanthous/messages.yaml new file mode 100644 index 000000000000..bc08ec1ad24d --- /dev/null +++ b/users/aspen/xanthous/src/Xanthous/messages.yaml @@ -0,0 +1,161 @@ +welcome: Welcome to Xanthous, {{characterName}}! It's dangerous out there, why not stay inside? Press ? for help. +dead: + - You have died... + - You die... + - You perish... + - You have perished... + +generic: + continue: Press enter to continue... + +save: + disabled: "Sorry, saving is currently disabled" + location: "Enter filename to save to: " + overwrite: "A file named {{filename}} already exists. Would you like to overwrite it? " + +quit: + confirm: Really quit without saving? + +entities: + description: You see here {{entityDescriptions}} + say: + creature: + visible: The {{creature.creatureType.name}} {{creature.creatureType.sayVerb}} "{{message}}" + invisible: You hear something yell "{{message}}" in the distance + +pickUp: + menu: What would you like to pick up? + pickUp: You pick up the {{item.itemType.name}}. + nothingToPickUp: "There's nothing here to pick up" + +cant: + goUp: + - You can't go up here + - There's nothing here that would let you go up + goDown: + - You can't go down here + - There's nothing here that would let you go down + +open: + prompt: Direction to open (hjklybnu.)? + success: "You open the door." + locked: "That door is locked" + nothingToOpen: "There's nothing to open there." + alreadyOpen: "That door is already open." + +close: + prompt: Direction to close (hjklybnu.)? + success: + - You close the door. + - You shut the door. + nothingToClose: "There's nothing to close there." + alreadyClosed: "That door is already closed." + blocked: "The {{entityDescriptions}} {{blockOrBlocks}} the door!" + +look: + prompt: Select a position on the map to describe (use Enter to confirm) + nothing: There's nothing there + +character: + namePrompt: "What's your name? " + body: + knuckles: + calluses: + - You've started developing calluses on your knuckles from all the punching you've been doing. + - You've been fighting with your fists so much they're starting to develop calluses. + +combat: + nothingToAttack: There's nothing to attack there. + menu: Which creature would you like to attack? + fistSelfDamage: + - You hit so hard with your fists you hurt yourself! + - The punch leaves your knuckles bloody! + fistExtraSelfDamage: + - You hurt your already-bloody fists with the strike! + - Ouch! Your fists were already bleeding! + hit: + fists: + - You punch the {{creature.creatureType.name}} with your bare fists! It hurts. A lot. + - You strike the {{creature.creatureType.name}} with your bare fists! It leaves a bit of a bruise on your knuckles. + generic: + - You hit the {{creature.creatureType.name}}. + - You attack the {{creature.creatureType.name}}. + creatureAttack: + natural: The {{creature.creatureType.name}} {{attackDescription}}. + genericWeapon: The {{creature.creatureType.name}} attacks you with its {{item.itemType.name}}. + killed: + - You kill the {{creature.creatureType.name}}! + - You've killed the {{creature.creatureType.name}}! + +debug: + toggleRevealAll: revealAll now set to {{revealAll}} + +eat: + noFood: + - You have nothing edible. + - You don't have any food. + - You don't have anything to eat. + - You search your pockets for something edible, and come up short. + menuPrompt: What would you like to eat? + eat: You eat the {{item.itemType.name}}. + +read: + prompt: Direction to read (hjklybnu.)? + nothing: "There's nothing there to read" + result: "\"{{message}}\"" + +inventory: + describe: + select: Select an item in your inventory to describe + nothing: You aren't carrying anything + +wield: + nothing: + - You aren't carrying anything you can wield + - You can't wield anything in your backpack + - You can't wield anything currently in your backpack + menu: What would you like to wield? + hand: Wield in which hand? + wielded: You wield the {{item.wieldedItem.itemType.name}} in {{hand}} + +fire: + nothing: + - You don't currently have anything you can throw + - You don't have anything to throw + zeroRange: + - That item is too heavy to throw! + - That's too heavy to throw + - You're not strong enough to throw that any meaningful distance + menu: What would you like to throw? + target: Choose a target + atRange: + - It's too heavy for you to throw any further than this + fired: + noTarget: + - You throw the {{item.itemType.name}} at the ground + noDamage: + - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to care. + - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to do anything. + - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It doesn't seem to hurt it. + someDamage: + - You throw the {{item.itemType.name}} at the {{creature.creatureType.name}}. It hits it on the head!. + +drop: + nothing: You aren't carrying anything + menu: What would you like to drop? + # TODO: use actual hands + dropped: + - You drop the {{item.itemType.name}}. + - You drop the {{item.itemType.name}} on the ground. + - You put the {{item.itemType.name}} on the ground. + - You take the {{item.itemType.name}} out of your backpack and put it on the ground. + - You take the {{item.itemType.name}} out of your backpack and drop it on the ground. + +autocommands: + enemyInSight: There's a {{firstEntity.creatureType.name}} nearby! + resting: Resting... + doneResting: Done resting +### + +tutorial: + message1: The caves are dark and full of nightmarish creatures - and you are likely to perish without food. Seek out sustenance! You can pick items up with ,. -- cgit 1.4.1