From 6c1eba67629504f10fa08ee68fb31f507c99b0d1 Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Sun, 28 Jul 2019 17:45:43 -0400 Subject: Allow converting generated levels to entities Add a new Wall entity, and allow converting generated levels to entity maps containing them, then finally displaying them using some of the (now expanded) box drawing machinery. --- src/entities/environment.rs | 34 ++++++++++++++++++++++++++++++++++ 1 file changed, 34 insertions(+) create mode 100644 src/entities/environment.rs (limited to 'src/entities/environment.rs') diff --git a/src/entities/environment.rs b/src/entities/environment.rs new file mode 100644 index 000000000000..64366a505496 --- /dev/null +++ b/src/entities/environment.rs @@ -0,0 +1,34 @@ +use crate::display; +use crate::display::draw_box::{BoxStyle, Stylable}; +use crate::entities::Entity; +use crate::types::{Neighbors, Position}; +use std::io::{self, Write}; + +entity! { + pub struct Wall { + pub style: BoxStyle + } +} + +impl Wall { + pub fn new(position: Position, style: BoxStyle) -> Self { + new_entity!(Wall { position, style }) + } +} + +impl display::DrawWithNeighbors for Wall { + fn do_draw_with_neighbors<'a, 'b>( + &'a self, + out: &'b mut Write, + neighbors: &'a Neighbors>>, + ) -> io::Result<()> { + let neighbor_styles: Neighbors> = + neighbors.map(|es| { + es.iter() + .filter_map(|e| e.downcast_ref::()) + .map(|wall| wall.style) + .next() + }); + write!(out, "{}", neighbor_styles.style(self.style)) + } +} -- cgit 1.4.1