From 8a1235c3dcf7fe69b2e2ea3eea326858d26d38b9 Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Fri, 29 Nov 2019 22:59:15 -0500 Subject: Use menus for combat and picking up items Refactor a bunch of stuff around to allow for polymorphically surfacing an EntityChar for all entities, and use this to write a generic `entityMenu` function, which generates a menu from the chars of a list of entities - and use that to fully implement (removing `undefined`) menus for both attacking and picking things up when there are multiple entities on the relevant tile. --- src/Xanthous/Game/Draw.hs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Xanthous/Game/Draw.hs') diff --git a/src/Xanthous/Game/Draw.hs b/src/Xanthous/Game/Draw.hs index 2f7ccf29f795..ab0e31f8a04a 100644 --- a/src/Xanthous/Game/Draw.hs +++ b/src/Xanthous/Game/Draw.hs @@ -12,7 +12,7 @@ import Brick.Widgets.Edit import Xanthous.Data import Xanthous.Data.EntityMap (EntityMap, atPosition) import qualified Xanthous.Data.EntityMap as EntityMap -import Xanthous.Entities +import Xanthous.Game.State import Xanthous.Entities.Character import Xanthous.Game ( GameState(..) -- cgit 1.4.1