From 97a5c61f28ba98728bab390e0ea745edfbea7103 Mon Sep 17 00:00:00 2001 From: Griffin Smith Date: Sat, 30 Nov 2019 15:00:39 -0500 Subject: Fix an injectivity issue with saving the game Fix an injectivity issue with JSON-encoding the entity map that was causing the game saving to not properly round-trip. As part of this, there's a refactor to the internals of the entity map to use sets instead of vectors, which should also get us a nice perf boost. --- src/Xanthous/Entities/Character.hs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Xanthous/Entities/Character.hs') diff --git a/src/Xanthous/Entities/Character.hs b/src/Xanthous/Entities/Character.hs index 22589252acce..dd14390df979 100644 --- a/src/Xanthous/Entities/Character.hs +++ b/src/Xanthous/Entities/Character.hs @@ -39,7 +39,7 @@ data Character = Character , _characterHitpoints' :: !Double , _speed :: TicksPerTile } - deriving stock (Show, Eq, Generic) + deriving stock (Show, Eq, Ord, Generic) deriving anyclass (NFData, CoArbitrary, Function) deriving (ToJSON, FromJSON) via WithOptions '[ FieldLabelModifier '[Drop 1] ] -- cgit 1.4.1